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Analyzing the Decline of "Flux TTT" on Garry's Mod


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Hey there,

I hope this message finds you well. I wanted to discuss the recent decline in the player base on our "Flux TTT" server for Garry's Mod and identify some potential reasons for this decline. It's crucial for us to understand what's happening and work towards revitalizing our server community. Here are some factors that could be contributing to the current state of the server:

Outdated Gameplay: One of the issues might be that we've stuck with an older version of Trouble in Terrorist Town. This could be discouraging for players seeking new features and gameplay mechanics.

Lack of Innovation: We might need to introduce innovative gameplay elements or custom modifications to keep the server exciting and fresh.

Moderation: We should evaluate the effectiveness of our moderation team. A toxic environment can drive away players who prefer a more friendly gaming experience.

Balancing: We should ensure that the gameplay is balanced. If certain roles or weapons are overly powerful, it can discourage players.

Technical Issues: Frequent server crashes, lag, or other technical problems can be incredibly frustrating for players. We must address these issues promptly.

Community Engagement: Actively engaging with the community, organizing events, contests, and providing regular updates can help retain and attract players.

Competition: Evaluate the competition. If other servers offer better gameplay, more active communities, or unique features, we need to consider what sets us apart.

Advertisement: Consider improving our advertising and promotional efforts to make players aware of our server.

Loss of Core Player Base: Losing a significant portion of the core player base can trigger further decline as other players follow suit.

Changing Player Preferences: Player interests change over time. We should keep our gameplay and features aligned with current trends.

Social Media Presence: Strengthen our presence on social media and gaming communities to tap into potential players.

Rules and Communication: Ensure our rules are clear and straightforward. Misunderstandings can deter new players.

Server Population: To enjoy Trouble in Terrorist Town, we need a critical mass of players. If there are not enough players to initiate and sustain rounds, it discourages potential players.

Reputation: If there's been negative word-of-mouth or past incidents tarnishing our reputation, this could be affecting new player acquisition.

Adaptation: Online gaming is constantly evolving. We should stay updated with new trends, technologies, and player expectations.

Let's initiate a discussion within the admin team to address these issues and brainstorm solutions. It's vital that we work together to revitalize "Flux TTT" and create an appealing environment for both new and returning players.

Please share your thoughts, and let's collaborate to get our server back on track.

Best regards,

Blap Blak

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Outdated Gameplay:

Solution: Update the server to the latest version of Trouble in Terrorist Town. Implement new features and mechanics to keep the gameplay fresh and engaging.

Lack of Innovation:

Solution: Encourage the community to suggest innovative ideas. Regularly host brainstorming sessions with players and the development team to introduce unique gameplay elements and modifications.

Moderation:

Solution: Train and empower moderators to enforce rules effectively. Foster a positive and respectful atmosphere by actively discouraging toxic behavior. Implement a report system for players to report misconduct.

Here are potential solutions for each of the points mentioned:

Balancing:

Solution: Regularly analyze gameplay data to identify overpowered roles or weapons. Adjust the game balance through updates based on player feedback. Involve experienced players in playtesting new features for balance feedback.

Technical Issues:

Solution: Invest in better hosting and server infrastructure to minimize crashes and lag. Regularly monitor server performance and promptly address technical issues as they arise.

Community Engagement:

Solution: Organize regular events, tournaments, and contests to keep the community engaged. Communicate upcoming updates and events through social media and Discord. Encourage active participation from players in server-related decisions.

Competition:

Solution: Research competitor servers to identify their strengths. Differentiate our server by offering unique features or themes. Regularly update the server based on player preferences and feedback.

Advertisement:

Solution: Invest in targeted advertising on gaming platforms and social media. Encourage existing players to invite friends through referral programs. Offer incentives for players who bring new members to the community.

Loss of Core Player Base:

Solution: Reach out to former players and ask for their feedback. Address the issues that caused their departure and offer incentives for them to return. Host special events or rewards for returning players to rekindle their interest.

Changing Player Preferences:

Solution: Stay updated with gaming trends and preferences. Conduct surveys among players to understand their preferences better. Implement changes based on this feedback to align with current player interests.

Social Media Presence:

Solution: Regularly update social media channels with server news, events, and community highlights. Engage with players on these platforms, responding to comments and fostering a sense of community.

Rules and Communication:

Solution: Clearly communicate server rules both in-game and on community platforms. Create easily accessible guides for new players. Encourage moderators to be proactive in explaining rules to new players to prevent misunderstandings.

Server Population:

Solution: Encourage players to invite friends to join the server. Implement a system where players receive rewards for bringing in new active members. Consider cross-promotion with other gaming communities to attract players.

Reputation:

Solution: Address any past issues transparently. Apologize if necessary and demonstrate the steps taken to prevent similar incidents in the future. Encourage satisfied players to leave positive reviews and testimonials to rebuild the server’s reputation.

Adaptation:

Solution: Stay informed about the latest gaming trends and player expectations. Regularly update the server to incorporate new features and gameplay mechanics. Actively seek feedback from players about potential updates and changes.

Edited by BlipBlop
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Once upon a zibber-zabber Tuesday, in the blinkety-blank town of Wobbleville, there lived a wiggly-waggly bunch of flibber-flabber folks. You see, these doodle-doddle people had a knack for jibber-jabbering in the most nonsensical way imaginable. Their daily routine involved zonking around the dingle-dangle park, giggling at the quibbles and quobbles of the wobble-wubble ducks in the pond.

One day, as the dingle-dangle sun was setting and the moon was ready to twinkle, a plop-plop sound echoed from the sky. It was a plibber-plabber spaceship, full of dribble-drabble aliens from the planet Blip-Blop. These aliens spoke a language that sounded like a mix of snicker-snacker and dribble-drabble, making the flibber-flabber folks scratch their heads in utter bamboozlement.

The Blip-Blopians had a mission: to find the legendary wobble-wubble widget, a mysterious gadget that was said to go wobble when you pressed its zibber button. The flibber-flabber folks, always up for a zany adventure, decided to help the aliens on their quest.

With a splish-splash and a flip-flap, the unlikely team set off on a journey that took them through the zigzagging forest of Zobblezorp, where the trees were made of jello and the squirrels wore polka-dot hats. Along the way, they encountered a doddle-doodle wizard named Zibblesnort who spoke in riddles and rhymes. He gave them a magical plop-plop potion that could turn zobble-zibble stones into giggly-gaggly jellybeans.

Their adventure continued through the bizzle-buzzle mountains, where the air smelled like bubblegum and the rocks hummed tunes from the flip-flop galaxy. They met a plabble-plibble talking banana named Bongo who taught them the art of wobble-dance, a secret dance that made the ground go squiggle-squoggle beneath their feet.

Finally, after a whirligig of wacky escapades, they reached the top of Mount Snicker-Snacker, where the legendary wobble-wubble widget was said to reside. The widget, a shiny thingamajig with blinky-blinky lights, went zibber when the Blip-Blopians pressed its button. The aliens were over the moon with joy, and the flibber-flabber folks couldn’t stop giggling at the sight of it.

And so, with a zibber-zabber cheer and a dribble-drabble high-five, the flibber-flabber folks and the Blip-Blopians bid farewell. The aliens zoomed back to their plibber-plabber spaceship, carrying the wobble-wubble widget as a token of their zany adventure on Earth.

As for the flibber-flabber folks, they returned to Wobbleville with hearts full of giggles and heads buzzing with memories of the most nonsensical escapade they had ever experienced. And every time they looked up at the twinkling sky, they would remember the day they helped a bunch of dribble-drabble aliens find their zibber-zabber wobble-wubble widget. And that, my friends, is the end of this wiggly-waggly tale, full of zany adventures and nonsensical fun!

Edited by BlipBlop
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Late 2017: equip jet-pack ak-47 vulcan born beast and regular crowbar (chad], walk up to someone, jet-pack 10m into the air and beam them [no accuracy penalties] + 2 other people on the room in 3 seconds because guns have a fast ttk, identify the bodies, call a detective to them and place a mine turtle under the body, \kill the detective, get reported as you were an innocent who rdmd 2 inno's, a t [got the mine turtle from them thanks] and a detective for the lols [sixth sense level twist I know], and get banned for mass rdm [it took 4 valid reports IN A SINGLE ROUND back then] by a surprisingly competent moderation team [except Taylor]. everything was OP. that made it easy. it being easy made it chill. it being chill made it fun. 🙂 

Edited by ForgotMyOldEmailAnPassword
i propkilled Taylor once
  • Like 1
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3 hours ago, ForgotMyOldEmailAnPassword said:

Late 2017: equip jet-pack ak-47 vulcan born beast and regular crowbar (chad], walk up to someone, jet-pack 10m into the air and beam them [no accuracy penalties] + 2 other people on the room in 3 seconds because guns have a fast ttk, identify the bodies, call a detective to them and place a mine turtle under the body, \kill the detective, get reported as you were an innocent who rdmd 2 inno's, a t [got the mine turtle from them thanks] and a detective for the lols [sixth sense level twist I know], and get banned for mass rdm [it took 4 valid reports IN A SINGLE ROUND back then] by a surprisingly competent moderation team [except Taylor]. everything was OP. that made it easy. it being easy made it chill. it being chill made it fun. 🙂 

bring back prenerf born beast right click left click combo

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On 10/12/2023 at 9:20 PM, BlipBlop said:

Hey there,

I hope this message finds you well. I wanted to discuss the recent decline in the player base on our "Flux TTT" server for Garry's Mod and identify some potential reasons for this decline. It's crucial for us to understand what's happening and work towards revitalizing our server community. Here are some factors that could be contributing to the current state of the server:

Outdated Gameplay: One of the issues might be that we've stuck with an older version of Trouble in Terrorist Town. This could be discouraging for players seeking new features and gameplay mechanics.

Lack of Innovation: We might need to introduce innovative gameplay elements or custom modifications to keep the server exciting and fresh.

Moderation: We should evaluate the effectiveness of our moderation team. A toxic environment can drive away players who prefer a more friendly gaming experience.

Balancing: We should ensure that the gameplay is balanced. If certain roles or weapons are overly powerful, it can discourage players.

Technical Issues: Frequent server crashes, lag, or other technical problems can be incredibly frustrating for players. We must address these issues promptly.

Community Engagement: Actively engaging with the community, organizing events, contests, and providing regular updates can help retain and attract players.

Competition: Evaluate the competition. If other servers offer better gameplay, more active communities, or unique features, we need to consider what sets us apart.

Advertisement: Consider improving our advertising and promotional efforts to make players aware of our server.

Loss of Core Player Base: Losing a significant portion of the core player base can trigger further decline as other players follow suit.

Changing Player Preferences: Player interests change over time. We should keep our gameplay and features aligned with current trends.

Social Media Presence: Strengthen our presence on social media and gaming communities to tap into potential players.

Rules and Communication: Ensure our rules are clear and straightforward. Misunderstandings can deter new players.

Server Population: To enjoy Trouble in Terrorist Town, we need a critical mass of players. If there are not enough players to initiate and sustain rounds, it discourages potential players.

Reputation: If there's been negative word-of-mouth or past incidents tarnishing our reputation, this could be affecting new player acquisition.

Adaptation: Online gaming is constantly evolving. We should stay updated with new trends, technologies, and player expectations.

Let's initiate a discussion within the admin team to address these issues and brainstorm solutions. It's vital that we work together to revitalize "Flux TTT" and create an appealing environment for both new and returning players.

Please share your thoughts, and let's collaborate to get our server back on track.

Best regards,

Blap Blak

This is a nice word salad. (Thank GPT)
Extremely low levels of new players joining the server is what killed the server.
Regulars have always come and gone but what would normally happen is they would be replaced with new regulars.

So the current state of the server in my opinion isn't due to something the flux staff/dev team did but the collective interest of the Garry's mod community disappearing. Players have decided mostly in Australia they want to put their time and interest in to something else.

This doesn't mean it's the end for the TTT server. I'll allow enough time to see if things get better.

The state of Australian Garry's mod is at level not seen since it was released.
Look at the other Australian servers they are in the same boat.

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