Jump to content

Weapon Changes log.


Recommended Posts

15/11/2020

Minigun

  • Damage decreased to 8 (was 9)

 

~~~~

10/10/2020

Default Shotgun:

  • Rate of Fire decreased by 5.8%
  • Accuracy decreased by 4%

 

Pump Shotgun:

  • Damage decreased to 10 (was 11)
  • Accuracy decreased by 9%
  • Headshot decreased to 1.4x (was 1.45x)

 

Striker 12:

  • Damage decreased to 8 (was 9)
  • Accuracy decreased by 8%
  • Recoil decreased by 14%

 

EVA-12:

  • Rate of fire decreased by 4%
  • Accuracy decreased by 5%
  • Headshot decreased to 1.5x (was 1.6x)
  • Clipsize decreased to 10 (was 12)

 

Ravager:

  • Recoil increased by 11%
  • Clipsize decreased to 15 (was 16)

 

~~~~

01/09/20

EVA:

  • Rate of Fire decreased by 20%

 

Ravager:

  • Rate of fire decreased by 5.26%
  • Accuracy decreased by 11%
  • Recoil increased by 11%
  • clipsize reduced to 16 (was 18)

 

~~~~

 

11/08/20

Sta18

  • Recoil Increased by 150%

 

~~~~

01/08/20 - 02/08/20

Raging Bull

  • Accuracy Increased by 25%
  • Scaling caps at 50% hp (was 40%)
  • Damage scaling fixed (and changed, technically a buff)
    35-55 
  • Recoil now scales with health (caps at 50% when hp is at 50%)
  • Rate of Fire doubles at 50% hp
  • Headshot increased to 3.2x (was 3.0x)

 

Minigun:

  • Damage decreased to 9 (was 11)
  • Deploy speed 33% slower

 

Bloodsport:

  • Rate of Fire increased by 4.5%

 

Blundergat:

  • Deploy speed 20% faster

 

Gold Dragon:

  • Deploy speed 40% slower

 

Ravager & EVA

  • Deploy speed 20% slower

 

SG552

  • Accuracy decreased by 8%
  • Damage increased to 19 (was 18)

 

~~~~

18/07/20 

MPL

  • Damage increased to 18 (was 17)

 

Ravager

  • Accuracy decreased by 7.2%
  • Clipsize Decreased to 18 (was 20)
  • Reserve ammo decreased to 54 (was 60)

 

~~~~

13/07/20

Several weapons have had their damage vs Armour increased (not the body Armour detectives and traitors can by) 

Sniper rifles and AK47 variants now deal 83%~ of damage to armoured players.

  • AK47 variants + (AEK Volk)
  • Default sniper, Intervention, g3, g2 contender,  m21, Dragunov, Krabar, Longbow
     

several High damage auto rifles, semi auto rifles, smgs, pistols, and LMG's now deal 77%~ of damage to armoured players

  • Imr, Prototype
  • an94, ar15, m14,
  • Scorpion EVO, mp40,
  • m1911, smart pistol, tec-9, Silenced glock, deagle varients,
  • Ares shrike, H.U.G.E, HK21, EM6, Spitfire LMG  

 

Additional weapon changes:

AK-47's

Default

  • Accuracy increased by 3%~

Vulcun

  • Damage increased to 20 (was 18)
  • Accuracy increased by 3%~
  • Headshot decreased to 2.3x (was 2.6x)

Bloodsport

  • Rate of Fire decreased by 4%~
  • Accuracy increased by 3~

Redline

  • Damage increased to 22 (was 21)
  • Accuracy increased by 3%~

 

m4's (plus m16)

m16

  • Recoil decreased by 3.7%

m4a1-s

  • Accuracy increased by 9%

Hyper Beast

  • Damage increased to 20 (was 19)
  • Accuracy increased by 9%
  • Headshot decreased to 3.2x (was 3.5x)

Blue Dragon

  • Rate of Fire increased by 4.7%

Howl:

  • Damage increased to 22 (was 21)

NV4

  • Headshot increased to 2.4x (was 2.3x)

Decimator

  • Accuracy increased by 7.7%
  • Recoil decreased by 3.7%

 

Auto Rifles:

Steyr

  • Damage increased to 20 (was 18)
  • Headshot decreased to 2.8x (was 3x)

Prototype

  • Damage decreased to 35 (was 38)

IMR

  • Recoil Decreased by 3.4%
  • Headshot Decreased to 2.3x (was 2.35x)

 

SMGs

Scorpion EVO

  • Recoil reduced by 5.88%

 

Pistols

five-seven

  • Damage increased to 18 (was 16)
  • Rate of fire Increased by 13%
  • Recoil increased by 3.7%
  • Headshot decreased to 2.5x (was 2.75x)
  • Clipsize Decreased to 15 (was 20)

p228

  • Damage decreased to 15 (was 20)
  • Rate of Fire Increased by 36.4%
  • Headshot increased to 2.6 (was 2.4)
  • Clipsize decreased to 15 (was 20)

hk45c

  • Rate of fire increased by 20%
  • Recoil increased by 9%
  • Headshot increased to 2.35x (was 2.25x)

m1911

  • Recoil decreased by 12.5%

p2011

  • Rate of fire increased by 20%

Smart Pistol

  • Damage Increased to 18 (was 16)
  • Rate of fire increased by 14%
  • Accuracy Increased by 4.1%
  • Headshot Decreased to 2.5x (was 2.75x)

Glock 

  • Headshot increased to 2.6x (was 2.4x)

Tec-9

  • Damage increased to 16 (was 14)
  • Accuracy Increased by 7.7%
  • Recoil Decreased by 3.8*
  • Headshot Decreased to 2.85x (was 3x)
  • Clipsize increased to 18 (was 15)

Dragon Elites

  • Accuracy Increased by 5.9%
  • Headshot decreased to 2.5x (was 2.75x)

Mac 11

  • Damage increased to 14 (was 13)

re45 autopistol

  • Rate of fire increased by 6.6%
  • Headshot increased to 2.5x (was 2.4x)

Silenced glock

  • Damage increased to 19 (was 18)

Remington

  • Rate of fire increased by 33.3%
  • Recoil Decreased by 14.3%

b3 Wingman

  • Rate of fire increased by 9.1%

Default Deagle

  • Rate of fire increased by 20%

 

Sniper Rifles

Krabar

  • Recoil Decreased by 30%

 

Shotguns

Ravager

  • Rate of fire decreased by 5.5%
  • Accuracy Decreased by 5%

 

~~~~

 

 

7/07/20

Ravager, EVA, and Striker-12 movespeeds have been reduced to 0.95. (previously 0.98, 1.0, 1.0 respectively)

ie, you move at 95% of the base movespeed.

 

~~~~

28/06/2020

re-45

  • Damage increase to 15  (was 14)

 

r-101c

  • Clipsize increased to 25 (was 24)

 

~~~~

15/06/2020

Fixed Raging bull damage and rate of fire scaling.

at 100hp, damage = 38
at 40hp, damage = 50 and rate of fire is doubled.

stats increase linearly based on current hp.

these bonuses cap at 40hp.

Headshot multiplier reduced to 3x (was 4x)

 

~~~~

20/05/2020

Ravager:

  • Rate of Fire decreased by 5.8%
  • Accuracy decreased by 5.2%

 

EVA:

  • Damage decreased to 8 (was 9)

 

 

~~~~

 

18/05/20 

Ravager:

  • Damage decreased to 6 (was 7)
  • Accuracy decreased by 5.5%

~~~~

 

03-05-20

Default shotgun:

  • Damage  increased to 9 (was 8.)
  • Headshot decreased to 1.3x (was 1.5x)

Pump Shotgun:

  • Shot Count  increased to 11 (was 10)
  • Headshot decreased to 1.45x (was 1.6x)

Striker-12:

  • Damage  increased to 9 (was 7.)
  • Headshot decreased to 1.2x (was 1.6x)

Blundergat:

  • Damage  increased to 10 (was 8.)
  • Shot Count  decreased to 14 (was 15 )
  • Headshot decreased to 1.5x (was 2x)

Olympia:

  • Shot Count  increased to 10 (was 9)
  • Headshot decreased to 1.3x (was 1.4x)

Minigun:

  • Damage  increased to 11 (was 8.)

STA-18:

  • Damage  increased to 18 (was 15.)
  • Headshot decreased to 3.5x (was 4x)

Ravager:

  • Damage  increased to 7 (was 6.)
  • Shot Count  increased to 6 (was 5)
  • Headshot decreased to 1.1x (was 1.5x)

EVA:

  • Damage  increased to 9 (was 7.)
  • Headshot decreased to 1.6x (was 2x)

~~~~

 

Changes 06-01-20 (2)

C.A.R smg

  • Accuracy decreased (9%)

Hemlock

  • Damage increased to 17 (was 15)
  • accuracy increased (5.7%)

Steyr

  • Headshot increased to 3x (was 2.5x) *is now a 2 shot headshot

EVA Shotgun

  • Damge increased to 7 (was 6)
  • shot count remains the same at 6
  • Headshot remains the same. 2x

~~~~

 

Changes 06-01-20

There are a lot of changes so strap yourselves in.  Almost every weapon got a change.

the changes are sorted in the following order:

  • Ak47's
  • m4's and other auto rifles
  • SMG's
  • pistols
  • snipers
  • Shotguns (plus other guns with multiple shot)
  • Heavy weapons

 

Ak47 (dragon)

  • Recoil reduced (5.56%)

Ak47 (Vulcan)

  •   Damage reduced to 18 (was 20)
  •   Headshot reduced to 2.6x (was 2.8)

Ak47 (Iron Beast)

  • Damage reduced to 22 (was 23)
  • Accuracy increased (6.25%)
  • Headshot increased to 3x (was 2.8x)       

Ak47 (Bloodsport)

  • Accuracy decreased (3%)

AEK Volk

  • Damage decreased to 23 (was 24)
  • Recoil increased (6.66%)
  • Headshot decreased to 2.5x (was 2.75x)

 

 

M16

  • ROF increased (2.3%)
  • Accuracy decreased (9%)
  • Recoil increased (3.8%)

M4a1-s

                Damage decreased to 18 (was 20)

                Accuracy decreased (10%)

                Headshot increased to 3.2x (was 2.8x)

M4a1-s hyper beast

  • Damage decreased to 19 (was 22)
  • Accuracy increased (8.3%)
  • Headshot increased to 3.5x (was 3x)

M4a4 howl

  • Damage decreased to 21 (was 22)
  • Recoil increased (6.6%)
  • Headshot decreased to 2x (was 2.5x)

Blue Dragon

  •   Accuracy decreased (7.7%)
  •   Headshot decreased to 2x (was 2.5x)

Nv4

  • Damage decreased to 18 (was 20)
  • Recoil decreased (4%)
  • Headshot increased to 2.3x (was 2x)

Aug

  • Damage increased to 22 (was 20)
  • ROF increased (4.5%)
  • Accuracy decreased (4%)
  • Recoil increased (8.3%)

FAMAS

  • ROF increased (5%)
  • Accuracy Decreased (4%)
  • Recoil increased (4%)
  • Headshot decreased to 2.5x (was 2.7x)
  • Clip size decreased to 25 (was 30)

Galil

  •  Damage increased to 21 (was 20)
  •  Recoil increased (3.8%)
  •  Headshot decreased to 2.1x (was 2.7x)

Sg552

  • Accuracy increased (4%)

Mrca1

  •  Recoil increased (8.33%)
  • Clip size increased to 25 (was 20)

Honey Badger

  •  Accuracy decreased (22.2%)
  •  Recoil increased (4.2%)
  •  Headshot increased to 3x (was 2.7x)

Commando

  •  Damage decreased to 18 (was 21)

Prototype

  • Accuracy decreased (10%)

IMR

  • Recoil increased 3.5%)
  • Headshot decreased to 2.3x (was 2.35x)

 

 

Mac 10

  •  Accuracy Increased (5.7%)
  •  Recoil increased (7.1%
  •  Headshot decreased to 2.5x (was 2.7x)

Pp19 bizon

  • Damage increased to 13 (was 12)
  • Recoil increased (4.2%)
  • Clip size reduced to 65 (was 69)

Mp5 navy

  •  Damage increased to 21 (was 20)
  •  ROF decreased (5%)
  • Recoil increased (15%)
  • Headshot increased to 2.5x (was 2.3x)
  • Clip size reduced to 25 (was 30)

P90

  • Damage decreased to 13 (was 14)
  • Accurracy increased (5.7%)
  • Recoil increased (10%)
  • Headshot increased to 3x (was 2.7x)

Silent fox

  • Damage increased to 17 (was 16)
  • Recoil reduced (3.33%)
  • Headshot decreased to 2.5x (was 2.75x)
  • Clip size increased to 35 (was 30)

Vector

  • Damage reduced to 15 (was 16)
  • ROF reduced (7.14%)
  • Accuracy increased (11.1%)
  • Recoil increased (3.3%)
  • Headshot decreased to 2.6x (was 2.7x)
  • Clip size increased to 42 (was 40)

Kac pdw

  • Damage decreased to 17 (was 20)
  • ROF Increased (10%)
  • Accuracy decreased (9%)
  • Recoil increased (3.8%)
  • Headshot increased to 2.6x (was 2.2x)

Sr3m

  • Damage decreased to 21 (was 22)
  • ROF increased (4.7%)
  • Accuracy decreased (7.7%)
  • Recoil increased (6.6%)
  • Headshot increased to 2.6x (was 2.5x)

Mini Uzi

  • Damage decreased to 18 (was 20)
  • Accuracy decreased (5%)
  • Headshot increased to 1.8x (was 1.5x)   

Mpl

  • Damage decreased to 17 (was 18)
  • Accuracy decreased (10%)
  • Recoil increased (14.3%)
  • Headshot increased to 2.5x (was 2.3x)

Mp40

  • Damage decreased to 24 (was 26)
  • Accuracy increased (9%)
  • Recoil increased (8.3%)

Mac-lara

  • Damage decreased to 21 (was 22)
  • Accuracy decreased (10%)
  • Recoil reduced 3.3%)
  • Headshot decreased 2.3x (was 2.8x)
  • Clip size increased to 35 (was 30)

Scorpion evo

  • Damage decreased to 16 (was 17)
  • Accuracy increased (5%)
  • Recoil decreased (6.7%)

 

 

Glock

  • Accuracy increased (4%)
  • Recoil increased (10%)
  • Headshot increased to 2.4x (was 2.3)

Five Seven

  • Damage decreased to 16 (was 18)
  • ROF increased (25%)
  • Accuracy increased (4%)
  • Recoil increased (3.8%)
  • Headshot increased to 2.75 (was 2.5)

Raging bull

  • Accuracy decreased (13.6%)
  • Recoil decreased (14.3%)
  • Headshot decreased to 4x (was 5x)

Remington

  • Damage increased to 32 (was 30)
  • ROF decreased (33%)
  • Accuracy increased (20%)
  • Recoil decreased (20%)
  • Headshot increased to 4.5x (was 4x)

P228

  • ROF increased (16.67%)
  • Accuracy decreased (9.09%)
  • Recoil increased (9.09%)
  • Headshot decreased to 2.4x (was 2.7x)
  • Clip size reduced to 15 (was 20)

Tec-9

  • Damage decreased to 14 (was 18)
  • ROF increased (8.3%)
  • Accuracy increased (6.7%)
  • Recoil increased (3.8%)
  • Headshot increased to 3x (was 2.5x)

Hk45c

  • ROF increased (7.7%)
  • Accuracy decreased (4%)
  • Headshot increased to 2.35x (was 2.3x)
  • Clip size increased to 12 (was 10)

Dragon elites

  • Rate of fire increased (7.7%)
  • Accuracy decreased (2.8%)
  • Recoil decreased (4%)
  • Headshot decreased to 2.75x (was 3x)
  • Clip size reduced to 24 (was 30)

M1911

  • Accuracy increased (4%)
  • Headshot increased to 2.6x (was 2.5x)

Mac11

  • Damage increased to 13 (was 12)
  • ROF decreased (6%)
  • Accuracy decreased (3.1%)
  • Recoil decreased (3.5%)
  • Headshot increased to 2.5x (was 2x)

Deagle

  •  Accuracy increased (20%)

Golden Deagle

  • Damage increased to 38 (was 37)
  • Accuracy increased (17.6%)
  • Recoil decreased (8.3%)
  • Headshot increased to 5x (was 4x)

Born beast

  • Accuracy increased (6.67%)

Silenced Glock

  • ROF increased (8.3%)
  • Accuracy decreased (4%)

 

 

Sniper Rifle

  • ROF increased (6.25%)
  • Headshot increased to 2.6x (was 2.2x)
  • Clip size reduced to 8 (was 10)

Silenced g3

  • Damage decreased to 30 (was 42)
  • ROF increased (10.7%)

G2 contender

  • Damage increased to 52 (was 50)

Intervention

  • Damage decreased to 60 (was 70)
  • Recoil increased (12.5%)
  • Headshot increased 3x (was 2.5x)

M21

  • ROF Increased 14.2%

Dragunov

  • Damage increased to 52 (was 50)
  • ROF increased (2.7%)
  • Recoil increased (12.5%)
  • Headshot increased to 2.4x (was 2.3x)

 

 

Shotgun (default)

  • Damage increased to 8 (7)
  • Shot count decreased to 12 (was 13)
  • ROF decreased (6.25%)
  • Headshot decreased to 1.5x (was 1.55x)

Pump Shotgun

  • ROF Increased (9.1%)
  • Headsh0t increased to 1.6x (was 1.5x)

Winchester

  • Accuracy increased (33.3%)
  • Recoil decreased (16.7%)
  • Clip size decreased to 6 (was 😎

Striker-12

  • Damage decreased to 7 (was 😎
  • Accuracy increased (7.4%)
  • Headshot increased to 1.6x (was 1.4x)

Blundergat

  • Shot count decreased to 15 (was 19)
  • Headshot increased to 2x (was 1.5x)
  • Clip size increased to 2 (was 1)

Olympia

  • ROF increased (16%)
  • Accuracy increased (6.6%)
  • Headshot increased to 1.4x (was 1.3x)

Minigun

  • Accuracy increased (3.1%)
  • Clip size decreased to 75 (was 80)

Ravager

  • Damage decreased to 6 (was 7)
  • Shot count increased to 5 (was 4)
  • ROF decreased (2.4%)   
  • Recoil decreased (10%)
  • Headshot increased to 1.5x (was 1x)

Sta-18

  • Damage increased to 15 (was 14)
  • Recoil increased (16.6%)
  • Clip size decreased to 7 (was 😎

 

 

H.U.G.E

  • Accuracy increased (7.1%)
  • Recoil reduced (10%)
  • Headshot decreased to 2x (was 2.5x)
  • Clip size decreased to 120 (was 125)

Ares Shrike

  • Damage decreased to 18 (was 19)
  • Headshot decreased to 2.25x (was 2.4x)
  • Clip size decreased to 80 (was 100)

Em6

  • Damage increased to 28 (was 26)
  • Headshot decreased to 2.4x (was 2.5x)

 

~~~~

Changes 01-11-19

HK21

  • Accuracy decreased by 20%
  • Recoil increased 5.88%
  • Headshot decreased to 2.5x (was 2.6x)

 

Blundergat

  • Damage decreased to 8 (was 9)
  • Shot count increased to 19 (was 15)
  • Accuracy decreased by 4%

 

~~~

 

Changes 23-10-19

Shotguns and Heavy weapons. Plus Bulk cannon

Default Shotgun:

  • Shot count increased to 13 (was 12)
  • Accuracy increased by 7.4%
  • Headshot increased to 1.55x (was 1.5x
  • Clipsize decreased to 6 (was 8.)

 

Pump Shotgun:

  • Damage increased to 11 (was 10)
  • Rate of Fire increased by 12%
  • Accuracy decreased by 10%
  • Headshot increased to 1.5x (was 1.4x)
  • Clipsize decreased to 6 (was 8.)

 

Striker 12:

  • Damage increased to 8 (was 6)
  • Shot count decreased to 8 (was 10)
  • Rate of Fire decreased by 14%
  • Accuracy increased by 3.6%
  • Recoil Decreased by 12.5%

 

Winchester: (yes i know its a lever action rifle but its the only one of its kind on the server. sue me)

  • Damage decreased to 55 (was 65)
  • Rate of Fire increased by 22%
  • Accuracy decreased by 50% (still as accurate as a deagle)
  • Recoil Decreased by  14%

 

Double Barrel:

  • Damage decreased to 5 (was 6)
  • Shot count increased to 13 (was 12)
  • Rate of Fire increased by 16.7%
  • Accuracy increased by 10%
  • Headshot increased to 1.6x (was 1.5x)

 

Olympia:

  • Accuracy increased by 3.2%

 

Blundergat:

  • Damage increased to 9 (was 6)
  • Shot count decreased to 15 (was 16)
  • Accuracy increased by 4%
  • Clipsize decreased to 1 (was 4)

 

Bulk Cannon:

  • Damage decreased to 12 (was 13)
  • Shot count increased to 14 (was 13)
  • Accuracy increased by 8%
  • Recoil increased by 20%
  • Headshot decreased to 2.5x (was 2.7x)

 

H.U.G.E:

  • Damage Decreased to 15 (was 16)
  • Accuracy increased by 22%
  • Recoil increased by 5%
  • Headshot increased to 2.5x (was 2.2x)
  • Clipsize decreased to 125 (was 150)

 

Ares Shrike:

  • Rate of fire increased by 9.5%
  • Accuracy decreased by 11%
  • Recoil increased by 133% (has notable recoil now, similar to M4A4 Howl recoil)
  • Headshot decreased to 2.4x (was 2.5x)

 

HK21:

  • Damage decreased to 23 (was 24)
  • Rate of Fire increased by 4.5%
  • Accuracy decreased by 50%
  • Recoil decreased by 10%
  • Headshot increased to 2.6x (was 2.5x)
  • Clipsize increased to 45 (was 40)

 

Minigun:

  • Damage decreased to 8 (was 11)
  • Shot count increased to 3 (was 2)
  • Accuracy increased by 2.4%

 

 

Changes 13-10-19

Two gun changes

EM6:

  • Damage increased to 26 (was 24)
  • Rate of fire Increased (17.6%)
  • Accuracy Decreased (16%)
  • Recoil Decreased (12%)
  • Reserve ammo increased to match clip

Prototype:

  • Accuracy Decreased (11%)
  • Headshot Decreased to 1.8x (was 1.85x)
  • Clipsize increased to 24 (was 20)
  • Reserve ammo increased to match clip

 

 

Changes 12-10-19

Weapons now have a move-speed modifiers. T weapons (excluding AWP) and D Weapons have base move-speeds.  these may change in future but for now here are the standard values.

  • holstered = 1.1x (10% faster than base)

  • Crowbars' = 1.08x (8% faster than base)

  • Secondaries' = 1.06x (6% faster than base)

  • SMGs' = 1.03 (3% faster than base)

  • Shotguns = 1.0x (base move-speed)

  • Rifles = 0.98x (2% slower than base)

  • Snipers = 0.95x (5% slower than base)

  • Heavies = 0.9x (10% slower than base)

There are some exclusions already:

  • g2 contender = 1x

  • MP5k = 1.06x

  • MPL = 1.06x

  • miniuzi = 1.06x

  • Mac Lara = 1.06x

  • AR-15 = 0.96x

  • AN94 = 0.96x

  • m14 = 0.96x

  • HK21 = 0.95x

  • MiniGun 0.85x

  • AWP = 0.9x


Changes 01-08-19

Oh hi good to see you again. lets begin with people's favourite weapons. AR-15 is now Semi-auto but nobody uses those weapons lol.

 

Blue Dragon:

  • Headshot increased to 2.8x (was 2.5x)

M4A4 howl

  • Damage decreased to 22 (was 23)
  • Rate of fire decreased (2.2%)

NV4

  • Accuracy increased (7.1%)
  • Recoil increased (8.7%)
  • Headshot increased to 2x (was 1.8x)

Prototype

  • Damage decreased to 38 (was 40)
  • Rate of fire increased (10%)
  • Accuracy Decreased (5.9%)
  • Recoil Decreased (5.9%
  • Headshot increased to 1.85x (was 1.7x) 

M4A1-s Hyperbeast

  • Rate of fire increased (4.5%)
  • Accuracy decreased (9.1%)
  • Clipsize increased to 25 (was 20)

IMR

  • Damage increased to 28 (was 27)
  • Recoil increased (7.7%)
  • Headshot decreased to 2.35x (was 2.4)

AR-15 (rework)

  • Now semi-automatic
  • Damage increased to 28 (was 22)
  • Rate of fire increased (9.1%)
  • accuracy increased (9.1%)
  • Headshot decreased to 2.15x (was 2.6x)
  • Clipsize decreased to 20 (was 30)

AN-94

  • Rate of fire increased (13.3%)
  • Headshot decreased to 1.75x (was 2x)

m14

  • Rate of fire increased (6.25%)
  • Accuracy decreased (20%, still amazing)
  • Recoil Decreased (5.56%)
  • Headshot increased to 2.25x (was 2x)
  • Clipsize increased to 12 (was 10)

AK-47 (default)

  • Accuracy increased (5.56%)

AK-47 Dragon

  • Accuracy increased (5.26%)
  • Recoil decreased (5.26%)
  • Headshot decreased to 2.5 (was 2.6)

AK-47 Vulcun

  • Damage Decreased to 20 (was 22)
  • Rate of fire increased (5.26%)
  • Headshot increased to 2.8 (was 2.5)

AK47 Beast

  • Damage increased to 23 (was 22)
  • Rate of fire increased (4.55%)
  • Accuracy decreased (6.67%)

AK47 Bloodsport

  • Damage increased to 26 (was 25)
  • Headshot increased to 2.35x (was 2.3x)

AEK Volk

  • Accuracy Decreased (10%)
  • Headshot increased to 2.75x (was 2.6x)

Mini Uzi

  • Damage decreased to 20 (was 22)
  • Accuracy Increased (11.11%)
  • Recoil decreased (3.23%)

SR-3M

  • Accuracy increased (7.14%)
  • Recoil increased (3.45%)
  • Clipsize decreased to 25 (was 30)

Commando

  • Damage increased to 21 (was 20)
  • Headshot Decreased to 2.5x (was 2.6x)

MP-40

  • Damage increased to 26 (was 25)

SG552

  • Recoil decreased (14.3%)
  • Headshot increased to 3x (was 2.5x)
  • Clipsize decreased to 25 (was 30)

Galil

  • Rate of fire increased (4.76%)
  • Accuracy increased (6.67%)
  • Recoil Increased (8.33%)
  • Clipsize increased to 35 (was 30)

MP5 Navy

  • Damage increased to 20 (was 18)
  • Accuracy decreased (10%)
  • Headshot decreased to 2.3x (was 2.7x)

Silent fox

  • Damage increased to 16 (was 15)
  • Accuracy decreased (6.67%)
  • Recoil Decreased (6.25%)
  • Headshot increased to 2.75x (was 2.7x)

Kac PDW

  • Recoil increased (8.33%)
  • Heahshot decreased to 2.2x (was 2.7)

MRCA1

  • Rate of fire increased (4.55%)
  • Accuracy increased (9.1%)
  • Recoil increased (20%)
  • Headshot increased to 2.5x (was 2x)

 

-----

Changes 05-07-19

Ravager:

  • Accuracy: Increased (6.25%)
  • shot count: Increased to 5 (was 4)

 

EM6:

  • Rate of fire: Increased (5.56%)
  • Accuracy: Decreased (4.54%)
  • Headshot: increased to 2.5x (was 2.4x)

 

AN94

  • Rate of fire: increased (25%)
  • Damage: decreased to 36 (was 40)
  • This is a buff

m14

  • Rate of fire: increased (14.67%)
  • Damage: Decreased to 32 (was 35)
  • This is also a buff

 

Minigun

  • Accuracy: Decreased (22%)
  • Damage: increased to 11 (was 10)

 

Changes 05-06-19

 

Commando:

  • Rate of fire: Increased (5.3%)

 

AR15:

  • Damage: Increased to 22 (was 21)
  • Accuracy: Increased (12%)
  • Headshot: Increased to 2.6 (was 2.5)

 

M4A4 Howl:

  • Accuracy: Increased (6.7%)
  • Rate of Fire: decreased (3.3%)

-----

 

Changes 18-05-19

 

All AK-47 variant's received a slight buff, to their Rate of fire, Accuracy and recoil. (excluding aek)

 

AK-47 (default)

  • Rate of fire, Increased, 4.8%
  • Recoil Decreased, 5.9%
  • Accuracy increased, 5.6%

 

Dragon

  • Rate of fire, Increased, 5%
  • Recoil Decreased, 5.3%
  • Accuracy increased, 5.3%

 

Vulcun

  • Rate of fire, Increased, 5.3%
  • Recoil Decreased, 6.3%
  • Accuracy increased, 5.9%

 

Beast

  • Rate of fire, Increased, 4.5%
  • Recoil Decreased, 5%
  • Accuracy increased, 10%

 

Bloodsport

  • Rate of fire, Increased,  4.8%
  • Recoil Decreased, 5.6%
  • Accuracy increased, 6.1%

 

-----

 

Changes 11-05-19

 

nv4:

Accuracy increased slightly (7.1%)

Headshot Increased to 2.0x (was 1.8x)

 

 

IMR:

Accuracy decreased slightly (9.1%)

Clipsize Decreased to 25 (was 35)

 

 

-----

 

Changes 01-05-19

 

You may have noticed some weapons feel different over the past few days. No you are to crazy, I've just kept forgetting to post an update log.

There is quite a few to get through.

 

Snipers:

 

Default:

  • Rate of fire: Decreased slightly (6.6%)
  • Recoil: Decreased by slightly (14.3%)
  • Headshot: Increased to 2.2x (was 2.0x)

 

 

G3sg1:

  • Damage Decreased to 42 (was 45)
  • Rate of Fire: Increased slightly (6.6%)
  • Recoil: Decreased slightly (10%)

 

G2 Contender:

  • Damage Increased to 50 (was 49)
  • Rate of Fire Decreased slightly (5.8%)

 

Intervention:

  • Recoil Increased significantly (566.6%) yes it actually kicks now
  • Headshot Decreased to 2.5x (was 4x)

 

Dragunov:

  • Damage Increased to 50 (was 48)
  • Rate of Fire Decreased slightly (9%)
  • Headshot Increased to 2.3x (was 2.25x)

 

M21:

  • Damage Increased to 35 (was 34)
  • Rate of Fire Increased slightly (7.9%)
  • Recoil Increased Significantly (75%) its still low, just 75% higher of low.

 

Automatic Rifles:

 

SG-552:

  • Damage Decreased to 18 (was 20)
  • Rate of fire: Increased slightly-moderately (12.5%)
  • Accuracy Increased slightly (3.8%)
  • Headshot Increased to 2.5x (was 2.0x)

 

AUG:

  • Rate of Fire Decreased slightly (9.5%)
  • Accuracy Increased slightly (7.4%)
  • Recoil Decreased slightly (4%)
  • Headshot Decreased to 2.5x (was 2.7x)

 

Galil:

  • Recoil: Increased moderately (50%)

 

Famas:

  • Rate of Fire Decreased slightly (5.2%)
  • Accuracy Increased slightly (4.2%)

 

Honey Badger:

  • Rate of fire Decreased slightly (4.8%)
  • Accuracy Decreased slightly (5.9%)
  • Recoil Decreased slightly (7.7%)
  • Headshot Increased to 2.8x (was 2.7x)

 

AR-15:

  • Damage decreased to 21 (was 22)
  • Rate of Fire Increased slightly (8.3%)
  • Accuracy Increased slightly (3.9%)
  • Headshot increased to 2.5x (was 2.4x)

 

Commando:

  • Damage increased to 20 (was 19)
  • Rate of Fire Decreased slightly (5.3%)
  • Accuracy Increased slightly (6.3%)
  • Recoil Decreased slightly (9.1%)
  • Headshot increased to 2.6x (was 2.5x)

 

Prototype:

  • Accuracy Increased slightly (15%)
  • Recoil Decreased slightly (5.6%)
  • Headshot Increased to 1.7x (was 1.6x)

 

Semi-auto Rifles

 

AN-94:

  • Accuracy: increased slightly-moderately (25%)
  • Recoil Decreased slightly (9.1%)

 

M14:

  • Damage Decreased to 35 (was 36)
  • Rate of fire decreased slightly (7.1%)

 

 

Pistols:

 

Default (FN-57)

  • Damage Decreased to 18 (was 24)
  • Rate of fire Increased slightly-moderately (37.5%)
  • Accuracy: Decreased slightly-moderately (25%)
  • Recoil Decreased slightly (13.3%)
  • Headshot Decreased to 2.5x (was 2.7x)
  • No longer automatic

 

Glock:

  • Damage Increased to 15 (was 12)
  • Accuracy increased slightly (10.7%)
  • Recoil Increased slightly (11.1%)
  • Headshot Increased to 2.3x (was 1.75x)

 

p228:

  • Damage increased to 20 (was 15)
  • Rate of Fire increased slightly-moderately (28%)
  • Accuracy Increased slightly (21.4%)
  • Recoil Increased slightly (22.2%)
  • Is no longer automatic

 

HK45c

  • Damage reduced to 18 (was 22)
  • Rate of Fire increased slightly (17.1%)
  • Recoil Increased significantly (185.7%)
  • Headshot Decreased to 2.3x (was 2.5x)

 

Tec-9

  • Accuracy Increased slightly (13.3%)
  • Recoil Decreased slightly (7.1%)

 

Dragon Elites

  • Accuracy Increased slightly (2.9%)
  • Recoil Decreased slightly (3.85%)

 

m1911

  • Damage Decreased to 22 (was 24)
  • Recoil Decreased slightly (5.3%)
  • HEadshot Increased to 2.5x (was 2.0x)

 

s-glock

  • Rate of Fire Increased slightly (6.7%)

 

 

Deagles/Revolvers:

 

Remington

  • Damage increased to 30 (was 25)
  • Rate of Fire Increased slightly (6.25%)
  • Accuracy Increased slightly (16.7%)

 

Raging Bull

  • Damage Decreased to 40 (was 49)
  • Accuracy Decreased slightly (10%)
  • Recoil Decreased slightly (12.5%)
  • Headshot decreased to 5.0x (was 6.0x)

 

Deagle (default)

  • Damage Decreased to 35 (was 37)

 

Gold Deagle

  • Damage increased to 40 (was 37)
  • Accuracy Increased slightly-moderately (12.5%)
  • Recoil Decreased slightly (8.3%)
  • Headshot Increased to 5.0x (was 4.0x)

STA-18

  • Damage increased to 14x3 (was 12x3) 3 bullets per shot
  • Accuracy Increased slightly (7.4%)

 

 

SMGs

 

Mac-10

  • Damage Decreased to 16 (was 18)
  • Rate of Fire Decreased slightly (6.7%)
  • Recoil Increased slightly (7.7%)
  • Headshot Increased to 2.7x (was 2.3x)

 

p90

  • Damage increased to 14 (was 12)
  • Accuracy decreased slightly (9.4%)
  • Recoil Increased slightly (11.1%)

 

Vector

  • Rate of Fire Decreased slightly (7.7%)
  • Accuracy Increased slightly (18.2%)
  • Recoil Increased slightly (6.7%)

 

Silent Fox

  • Rate of Fire Decreased slightly (14.3%)
  • Recoil Reduced slightly (8.6%)

 

Scorpion Evo

  • Damage Decreased to 17 (was 18)
  • Rate of Fire Decreased slightly (6.45%)
  • Recoild Decreased slightly (10%)
  • Headshot Increased to 2.0x (was 1.75x)

 

MP5 Navy

  • Rate of Fire Decreased slightly (11.1%)
  • Recoil Increased significantly (66.7%)

 

MRCA1

  • Damage Decreased to 22 (was 25)
  • Rate of Fire Increased slightly (8.3%)
  • Accuracy Decreased slightly (10%)
  • Recoil Increased slightly (11.1%)
  • Headshot Increased to 2.0x (was 1.9x)

 

KAC PDW

  • Rate of Fire increased slightly (13.6%)
  • Recoil Increased slightly (9.1%)

 

SR-3m

  • Rate of Fire Increased slightly (4.6%)
  • Accuracy Increased slightly (6.7%)
  • Recoil Increased slightly (7.4%)
  • Headshot (increased to 2.5x (was 2.0x)

 

MP-40

  • Accuracy Decreased slightly (3.1%)
  • Recoil increased slightly (20%)
  • Headshot increased to 2.5x (was 2,4x)

 

Please remind me never to make this many changes at once again.

-----

 

Changes 27-03-19

 

All shotguns have been tweaked. Jumping inaccuracy has been decreased significantly for all shotguns. (but good luck hitting things still)

 

plus some other weapons i never got around to making a post about from like a week ago.

 

Mac Lara:

  • Damage: Increased to 22
  • Rate of fire: Increased slightly
  • Accuracy: Increased slightly

Mac-10

  • Rate of Fire: Reduced slightly
  • Accuracy: Decreased slightly

Vikhr (SR-3m)

  • Rate of Fire: Increased slightly

Minigun

  • Rate of fire Increased slightly

Shotgun (Default)

  • Damage: Decreased to 7
  • Accuracy: Decreased slightly
  • Pellet count: increased to 12

Pump Shotgun

  • Accuracy Decreased slightly
  • Rate of Fire: Decreased slightly

Striker:

  • Damage: Increased to 6 (pellet count unchanged at 10)
  • Recoil: Decreased slightly

Double Barrel:

  • Accuracy: Increased slightly-moderately
  • Recoil: Decreased Slightly (single shot) & Moderately (double shot)
  • Double shot Damage: Reduced to 6 (same as single shot now)

Olympia

  • Damage: increased to 12
  • Rate of fire: decreased slightly
  • Accuracy; increased slightly-moderately
  • Recoil: increased slightly
  • Pellet count: Decreased to 9

Blundergat:

  • Damage: Decreased to 6
  • Rate of Fire: Increased slightly
  • Accuracy: decreased slightly
  • Pellet count: Increased to 16 
  • (Overall damage is the same.)

 

-----

Changes 16-03-19

 

AK-47 Variants have been made more unique from one another.

 

m16:

  • Damage: Decreased to 22
  • Rate of Fire: Increased slightly
  • Accuracy: Decreased slightly-moderately
  • Recoil: Decreased slightly

 

Shotgun:

  • Damage: Increased to 10
  • Shot count: Increased to 10

Pump Shotgun:

  • Recoil: Reduced slightly
  • Accuracy: decreased moderately
  • Damage: increased to 10

AUG:

  • Rate of fire: Decreased slightly
  • Recoil: Increased slightly
  • Accuracy: Increased moderately
  • Damage: Increased to 20

Famas:

  • Recoil: Increased slightly
  • Accuracy: Increased slightly

AR-15

  • Damage: Decreased to 22
  • Rate of fire: Increased slightly
  • Accuracy: increased slightly
  • Recoil: Decreased slightly
  • Headshot: Increased to 2.4

Blue Dragon

  • Damage: Increased to 23
  • Rate of fire: Increased slightly
  • Recoil: Decreased slightly
  • Headshot: Increased to 2.5

Hyper Beast

  • Rate of fire: Decreased slightly
  • Accuracy: Increased slightly
  • Headshot: Increased to 3x

Howl

  • Damage: Increased to 23
  • Rate of Fire: Increased slightly
  • Headshot: Increased to 2.5x

S-Glock:

  • Recoil: Reduced slightly
  • Accuracy: Increased slightly
  • Headshot: Increased to 3x

 

AK-47 (Standard)

The worst of all variants and the base of all variants.

  • Damage: Decreased to 22
  • Rate of fire: Decreased slightly
  • Accuracy: Increased slightly
  • Recoil: Decreased slightly
  • Headshot: Increased to 2.5x

AK-47 (Dragon)

 

Higher powered AK-47. less accurate

  • Damage: Decreased to 23
  • Accuracy: Increased slightly
  • Recoil: Increased slightly

AK-47 (Vulcan)

Overall a better AK-47. Faster and more accurate.

  • Damage: Reduced to 22
  • Rate of Fire: Increased slightly
  • Accuracy: Increased slightly
  • Recoil: Decreased slightly
  • Headshot: Increased to 2.5x

AK-47 (Iron Beast)

Slowest AK-47, Most accurate and highest headshot damage

  • Accuracy: Decreased slightly
  • Recoil: Decreased slightly-moderately
  • Headshot: increased to 3x

AK-47 (Bloodsport)

Highest powered AK-47 Varient. potentially best in class

  • Damage: Increased to 25
  • Rate of fire: Decreased slightly
  • Accuracy: Decreased slightly
  • Recoil: Decreased slightly
  • Headshot: Decreased to 2.3

-----

Changes 14-03-19

 

Some of these changes are a few days older than the rest.

 

Mac-10:

  • Rate of fire: Decreased slightly
  • Accuracy: Decreased slightly
  • Recoil: Increased slightly
  • Headshot: Decreased to 2.3x

M16

  • Rate of Fire: Increased slightly
  • Recoil: Reduced Slightly
  • Headshot: Decreased to 2.5

Pistol (Five-Seven)

  • Damage: Reduced to 24
  • Rate of Fire: increased Slightly

Rifle (Sniper)

  • Added jumping inaccuracy

Minigun

  • Rate of Fire; Increased Slightly

-----

 

Changes 06-03-19

 

SG552:

  • recoil: increased moderately
  • Accuracy: increased moderately
  • Damage: Decreased to 20

ARES Shrike:

  • Accuracy: Increased slightly
  • Recoil: Increased slightly
  • Headshot multiplier: Decreased to 2.5x

Tec-9:

  • Damage: Decreased to 18
  • Accuracy: Increased moderately
  • Clipsize: Decreased to 15
  • Recoil: Increased slightly
  • Headshot Multiplier: Decreased to 2.5
  • **Is now fully automatic.**

Vector:

  • Rate of Fire: Decreased slightly
  • Accuracy: Increased significantly
  • Recoil: increased slightly

Dragon Elites:

  • Recoil: Decreased slightly
  • Accuracy: increased Slightly
  • Damage: increased to 16
  • Headshot multiplier: Decreased to 3x

Minigun:

  • Rate of Fire: Increased slightly
  • Recoil: Decreased slightly
  • Accuracy: Increased slightly

Nyan Gun:

  • Rate of Fire: increased slightly
  • Damage: reduced to 6
     

 

-----

 

 

Changes 04-03-19

 

Scorpion EVO

  • Recoil:  increased slightly
  • Accuracy: decreased slightly

AK-47 Dragon

  • Accuracy: Decreased slightly
  • Recoil: Increased slightly
  • Headshot Multiplier: Decreased to 2.6x

Nyan Gun

  • Rate of fire: increased moderately
  • Damage: increased to 8

STA-18

  • Headshot Multiplier: fixed. (can now 1 shot headshot.)

 

Several weapons have jumping inaccuracy again.

 

 

-----

 

Changes 26-2-19

 

More changes... again...

 

Ak47 Bloodsport

  • Recoil: Increased slightly
  • Accuracy: Increased slightly
  • Headshot Multiplier: Decreased to 2.6x

Silenced Glock

  • Rate of Fire: Decreased slightly
  • Recoil: Increased slightly
  • Accuracy: Decreased slightly
  • Damage: Decreased to 18
  • Headshot Multiplier: Decreased to 2.75x

Scorpion Evo

  • Rate of Fire: Increased slightly
  • Recoil: Increased sightly
  • Headshot Multiplier: Decreased to 1.75x

M4a1-s Hyperbeast

  • Damage: Decreased to 22
  • Accuracy: increased slightly
  • Headshot Multiplier: Decreased to 2.8x

 

M4A4 Howl

  • Rate of Fire: Increased slightly
  • Accuracy. Increased slightly
  • Recoil: Increased slightly
  • Headshot Multiplier: Decreased to 2.3x

 

-----

 

Changes 25-2-19

 

a few more changes. (That i definitively did not forget.)

 

Mac-11

  • Rate of Fire: Decreased slightly
  • Accuracy: Decreased slightly

MP5k:

  • Recoil: increased slightly
  • Accuracy: increased slightly

MPL

  • Recoil: increased moderately
  • Headshot Multiplier: increased to 2.3
  • Accuracy: increased slightly

 

Olympia

  • Recoil: reduced slightly
  • Number of pellets: increased to 12

MP40

  • Accuracy: improved slightly
  • Damage: reduced to 25
  • Headshot Multiplier: increased to 2.4

-----

 

Changes 24-2-19

 

Over the past few days a few more weapons have been re-balanced you may have noticed already.

 

mac-11:

  • Rate of Fire: decreased moderately
  • Accuracy: Decreased slightly
  • Recoil: Decreased slightly
  • Clipsized: Reduced to 20

Commando:

  • Recoil: reduced slightly
  • Accuracy: improved slightly
  • Headshot Multiplier: decreased to 2.5x

Dragunov:

  • Rate of Fire: decreased slightly
  • Recoil: Decreased Slightly'
  • Headshot Multiplier: increased to 2.25

HK21

  • Headshot multiplier decreased to 2.5

m1911

  • Rate of fire: reduced slightly
  • Damage: Decreased to 24

pp-19 bizon

  • Damage: increased to 12
  • Rate of Fire: increased slightly
  • Accuracy: decreased moderately
  • recoil: increased slightly
  • Headshot Multiplier: increased to 2.5

-----

 

Changes 12-2-19 (2)

 

AK-47 Iron Beast:

  • Rate of Fire: Reduced slightly
  • Recoil: Increased slightly
  • Accuracy: Improved slightly
  • Damage: Reduced to 22
  • Headshot Multiplier: Reduced to 2.5x

Born Beast:

  • Recoil: Reduced moderately
  • Accuracy: Improved slightly
  • Knife damage: Reduced to 50
  • Knife swing speed: Reduced slightly

M21:

  • Rate of Fire: decreased moderately
  • Recoil: reduced slightly
  • Damage: increased to 34
  • Magazine size: reduced to 12

Ravager:

  • Rate of Fire: increased slightly
  • Recoil: increased slightly
  • Accuracy: increased slightly
  • Shot count: reduced to 4
  • Headshot multiplier: increased to 3x

AK-47 Vulcan

  • Accuracy: Decreased Slightly
  • Damage: Reduced to 23
  • Headshot multiplier: decreased to 2.2

-----

 

Hello there.

(Don't let the red text scare you.)

As of tonight (technically morning) some weapon tweaks have been made to some of the older custom weapons of the server. These changes are minor and should not effect gameplay drastically or make weapons unusable. More weapons will be changed in the future and some of these tweaks might be altered in the coming weeks. (AK47 variants and M21 haven't been forgotten, dont worry.)

 

Prototype (Re-work)

Changed to be a slow firing high powered rifle, rather than an AK47 with 10 more bullets.

  • Rate of Fire: Halved
  • Recoil: Increased moderately
  • Accuracy: Improved moderately
  • Damage: increased to 40
  • Clip size: reduced to 20
  • Headshot multiplier: Decreased to 1.6

 

The following weapons have been tweaked:

HK-45c (The Spam Pistol)

  • Damage: Reduce to 22
  • Rate of Fire: Reduced moderately
  • Magazine size Increased to 10

KAC-PDW (The Zero Recoil SMG)

  • Rate of Fire: reduced slightly
  • Recoil: Increased moderately
  • Accuracy: Decreased slightly

SR-3M (Another Low Recoil SMG)

  • Rate of Fire: Increased slightly
  • Recoil: Increased moderately
  • Accuracy: Decreased slightly

AN-94 (The Semi Auto Rifle Not Many people Use)

  • Clip size: reduce to 15
  • Recoil: reduced slightly

AR-15 (The Scoped Automatic Rifle)

  • Rate of Fire: Decreased slightly
  • Recoil: Decreased slightly
  • Damage: Increased to 23
  • Accuracy: Increased slightly
  • Headshot multiplier: Decreased to 2.1x

Mini Uzi (The Primary Mac11)

  • Rate of Fire: increased slightly
  • Recoil: Decreased slightly
  • Accuracy: Increased slightly
  • Magazine size: Increased to 40
  • Headshot multiplier: Decreased to 1.5x

Blue Dragon (The Fancy M4)

  • Accuracy: Increased slightly
  • Headshot multiplier: Decreased to 2.2x

Blundergat (The Not Acid Gat)

  • Rate of Fire: Reduced slightly
  • Accuracy: Reduced slightly
  • Number of pellets: Increased to 12
  • Headshot multiplier: Reduced to 1.5

EM6 (The Compensation Gun )

  • Rate of fire: Increased slightly.
  • Recoil: Increased slightly
  • Accuracy: Decreased moderately
  • Damage: Increased to 24
  • Headshot Multiplier: decreased to 2.4

Mac Lara (The Freaky Silenced Gun)

  • Rate of fire: Decreased slightly
  • Accuracy: Decreased slightly

STA-18 (The Bullshit Shotgun Pistol)

  • Recoil: Increased slightly
  • Damage: Reduced to 12
  • Accuracy: slightly increased.
  • Headshot multiplier: Decreased to 3.5x
  • Like 1
Link to comment
  • accel. locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...