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Generic

Senior Managers
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Everything posted by Generic

  1. Your appeal has been Accepted. You'll be on probation for harassment until 17/08/20 (1 month) Hopefully this doesn't happen again.
  2. Your Ban has be reduced. You will be unbanned two days from now on the 9th (4 day total ban length), as this is your first ban for meta-gaming. Resolved
  3. There was an error with the automod bot. you'll be unmuted. Resolved
  4. After discussion with the other senior staff, your ban has been reduced to 4 days and 12 hours. You have been warned before in regards to harassment of other players and you should have avoided lashing out in the way you did. The player "king cock" has been banned for Abuse, harassment and Targeted RDM and the video you supplied is extra evidence to support their ban. hopefully this does not happen again in the future. have a nice night.
  5. Denied Like your previous staff application you still don't meet the age requirement for staff on FluxServers. i'd also advise you to not add any direct negative comments about any user on your staff application as it reflects poorly on your character and hurts your chances of becoming a successful applicant. I hope you take this feedback seriously and wait till you meet the age requirements for staff before applying again. thank you for applying.
  6. Granted, but it's DLC for EA's game of life, it's overpriced and kinda meh. I wish i could learn the history of anything i touched.
  7. Never be able to speak again, you can mess up a lot more things in your life if you speak without thinking. and if your mute people might find that more endearing than someone without a filter. i don't like the idea of having all your thoughts be public. Would you rather: A) Share the world with a species of giant ant's the size of cars. (just bigger faster and stronger than their tiny brethren) B) Share the world with a intelligent predators that specialise in hunting humans.
  8. Granted, but its a mediocre idea for a wish. I wish i was the world's greatest chef.
  9. every Friday evening
  10. Reverse centaur. i don't wish to be walking around with a fishbowl on my head all day everyday. Would you rather: A) Be able to read everyone's mind B) or accurately predict the future
  11. a certain, scientific
  12. Granted, but every time you go to have some you've run out of milk to have it with. I wish i could go back in time by at max a decade.
  13. Now to change all damages and headshot values. heh heh
  14. Ooo Do you remember that staff application? You know, the one that came out weeks ago? We appreciate the time you took in making your application, Unfortunately your application has been Accepted. Please Contact either myself or Taylor on Discord when you see this.
  15. Denied You've previously been banned on the server multiple times and recently been un-banned for a MRDM Permaban. Your probation period has also not ended either which is also an automatic disqualification. Thank you for applying.
  16. Accepted Please contact me In discord when you see this. (Discord Nickname E.Cringe) Thanks for applying.
  17. Your appeal has been accepted. You will be on probation, for MRDM, this will be for 2 months (end date 08/10/2019). if you MRDM again you will be permanently banned again without a chance to appeal. This appeal was granted due to the significant time elapsed from when the ban was originally made. Any future attempt at ban evasion will result in a Permanent ban without a chance to appeal.
  18. Denied Unfortunately you were unsuccessful in your application, We don't believe you are a suitable fit for staff at this current time. thank you for applying.
  19. Denied Unfortunately you were unsuccessful in your application, and we don't believe you are a good fit for staff at this current time. thank you for applying.
  20. 01/08/20 - 01/08/20 Raging Bull Accuracy Increased by 25% Scaling caps at 50% hp (was 40%) Damage scaling fixed (and changed, technically a buff) 35-55 Recoil now scales with health (caps at 50% when hp is at 50%) Rate of Fire doubles at 50% hp Headshot increased to 3.2x (was 3.0x) Minigun: Damage decreased to 9 (was 11) Deploy speed 33% slower Bloodsport: Rate of Fire increased by 4.5% Blundergat: Deploy speed 20% faster Gold Dragon: Deploy speed 40% slower Ravager & EVA Deploy speed 20% slower SG552 Accuracy decreased by 8% Damage increased to 19 (was 18) ~~~~ 18/07/20 MPL Damage increased to 18 (was 17) Ravager Accuracy decreased by 7.2% Clipsize Decreased to 18 (was 20) Reserve ammo decreased to 54 (was 60) ~~~~ 13/07/20 Several weapons have had their damage vs Armour increased (not the body Armour detectives and traitors can by) Sniper rifles and AK47 variants now deal 83%~ of damage to armoured players. AK47 variants + (AEK Volk) Default sniper, Intervention, g3, g2 contender, m21, Dragunov, Krabar, Longbow several High damage auto rifles, semi auto rifles, smgs, pistols, and LMG's now deal 77%~ of damage to armoured players Imr, Prototype an94, ar15, m14, Scorpion EVO, mp40, m1911, smart pistol, tec-9, Silenced glock, deagle varients, Ares shrike, H.U.G.E, HK21, EM6, Spitfire LMG Additional weapon changes: AK-47's Default Accuracy increased by 3%~ Vulcun Damage increased to 20 (was 18) Accuracy increased by 3%~ Headshot decreased to 2.3x (was 2.6x) Bloodsport Rate of Fire decreased by 4%~ Accuracy increased by 3~ Redline Damage increased to 22 (was 21) Accuracy increased by 3%~ m4's (plus m16) m16 Recoil decreased by 3.7% m4a1-s Accuracy increased by 9% Hyper Beast Damage increased to 20 (was 19) Accuracy increased by 9% Headshot decreased to 3.2x (was 3.5x) Blue Dragon Rate of Fire increased by 4.7% Howl: Damage increased to 22 (was 21) NV4 Headshot increased to 2.4x (was 2.3x) Decimator Accuracy increased by 7.7% Recoil decreased by 3.7% Auto Rifles: Steyr Damage increased to 20 (was 18) Headshot decreased to 2.8x (was 3x) Prototype Damage decreased to 35 (was 38) IMR Recoil Decreased by 3.4% Headshot Decreased to 2.3x (was 2.35x) SMGs Scorpion EVO Recoil reduced by 5.88% Pistols five-seven Damage increased to 18 (was 16) Rate of fire Increased by 13% Recoil increased by 3.7% Headshot decreased to 2.5x (was 2.75x) Clipsize Decreased to 15 (was 20) p228 Damage decreased to 15 (was 20) Rate of Fire Increased by 36.4% Headshot increased to 2.6 (was 2.4) Clipsize decreased to 15 (was 20) hk45c Rate of fire increased by 20% Recoil increased by 9% Headshot increased to 2.35x (was 2.25x) m1911 Recoil decreased by 12.5% p2011 Rate of fire increased by 20% Smart Pistol Damage Increased to 18 (was 16) Rate of fire increased by 14% Accuracy Increased by 4.1% Headshot Decreased to 2.5x (was 2.75x) Glock Headshot increased to 2.6x (was 2.4x) Tec-9 Damage increased to 16 (was 14) Accuracy Increased by 7.7% Recoil Decreased by 3.8* Headshot Decreased to 2.85x (was 3x) Clipsize increased to 18 (was 15) Dragon Elites Accuracy Increased by 5.9% Headshot decreased to 2.5x (was 2.75x) Mac 11 Damage increased to 14 (was 13) re45 autopistol Rate of fire increased by 6.6% Headshot increased to 2.5x (was 2.4x) Silenced glock Damage increased to 19 (was 18) Remington Rate of fire increased by 33.3% Recoil Decreased by 14.3% b3 Wingman Rate of fire increased by 9.1% Default Deagle Rate of fire increased by 20% Sniper Rifles Krabar Recoil Decreased by 30% Shotguns Ravager Rate of fire decreased by 5.5% Accuracy Decreased by 5% ~~~~ 7/07/20 Ravager, EVA, and Striker-12 movespeeds have been reduced to 0.95. (previously 0.98, 1.0, 1.0 respectively) ie, you move at 95% of the base movespeed. ~~~~ 28/06/2020 re-45 Damage increase to 15 (was 14) r-101c Clipsize increased to 25 (was 24) ~~~~ 15/06/2020 Fixed Raging bull damage and rate of fire scaling. at 100hp, damage = 38 at 40hp, damage = 50 and rate of fire is doubled. stats increase linearly based on current hp. these bonuses cap at 40hp. Headshot multiplier reduced to 3x (was 4x) ~~~~ 20/05/2020 Ravager: Rate of Fire decreased by 5.8% Accuracy decreased by 5.2% EVA: Damage decreased to 8 (was 9) ~~~~ 18/05/20 Ravager: Damage decreased to 6 (was 7) Accuracy decreased by 5.5% ~~~~ 03-05-20 Default shotgun: Damage increased to 9 (was 8.) Headshot decreased to 1.3x (was 1.5x) Pump Shotgun: Shot Count increased to 11 (was 10) Headshot decreased to 1.45x (was 1.6x) Striker-12: Damage increased to 9 (was 7.) Headshot decreased to 1.2x (was 1.6x) Blundergat: Damage increased to 10 (was 8.) Shot Count decreased to 14 (was 15 ) Headshot decreased to 1.5x (was 2x) Olympia: Shot Count increased to 10 (was 9) Headshot decreased to 1.3x (was 1.4x) Minigun: Damage increased to 11 (was 8.) STA-18: Damage increased to 18 (was 15.) Headshot decreased to 3.5x (was 4x) Ravager: Damage increased to 7 (was 6.) Shot Count increased to 6 (was 5) Headshot decreased to 1.1x (was 1.5x) EVA: Damage increased to 9 (was 7.) Headshot decreased to 1.6x (was 2x) ~~~~ Changes 06-01-20 (2) C.A.R smg Accuracy decreased (9%) Hemlock Damage increased to 17 (was 15) accuracy increased (5.7%) Steyr Headshot increased to 3x (was 2.5x) *is now a 2 shot headshot EVA Shotgun Damge increased to 7 (was 6) shot count remains the same at 6 Headshot remains the same. 2x ~~~~ Changes 06-01-20 There are a lot of changes so strap yourselves in. Almost every weapon got a change. the changes are sorted in the following order: Ak47's m4's and other auto rifles SMG's pistols snipers Shotguns (plus other guns with multiple shot) Heavy weapons Ak47 (dragon) Recoil reduced (5.56%) Ak47 (Vulcan) Damage reduced to 18 (was 20) Headshot reduced to 2.6x (was 2.8) Ak47 (Iron Beast) Damage reduced to 22 (was 23) Accuracy increased (6.25%) Headshot increased to 3x (was 2.8x) Ak47 (Bloodsport) Accuracy decreased (3%) AEK Volk Damage decreased to 23 (was 24) Recoil increased (6.66%) Headshot decreased to 2.5x (was 2.75x) M16 ROF increased (2.3%) Accuracy decreased (9%) Recoil increased (3.8%) M4a1-s Damage decreased to 18 (was 20) Accuracy decreased (10%) Headshot increased to 3.2x (was 2.8x) M4a1-s hyper beast Damage decreased to 19 (was 22) Accuracy increased (8.3%) Headshot increased to 3.5x (was 3x) M4a4 howl Damage decreased to 21 (was 22) Recoil increased (6.6%) Headshot decreased to 2x (was 2.5x) Blue Dragon Accuracy decreased (7.7%) Headshot decreased to 2x (was 2.5x) Nv4 Damage decreased to 18 (was 20) Recoil decreased (4%) Headshot increased to 2.3x (was 2x) Aug Damage increased to 22 (was 20) ROF increased (4.5%) Accuracy decreased (4%) Recoil increased (8.3%) FAMAS ROF increased (5%) Accuracy Decreased (4%) Recoil increased (4%) Headshot decreased to 2.5x (was 2.7x) Clip size decreased to 25 (was 30) Galil Damage increased to 21 (was 20) Recoil increased (3.8%) Headshot decreased to 2.1x (was 2.7x) Sg552 Accuracy increased (4%) Mrca1 Recoil increased (8.33%) Clip size increased to 25 (was 20) Honey Badger Accuracy decreased (22.2%) Recoil increased (4.2%) Headshot increased to 3x (was 2.7x) Commando Damage decreased to 18 (was 21) Prototype Accuracy decreased (10%) IMR Recoil increased 3.5%) Headshot decreased to 2.3x (was 2.35x) Mac 10 Accuracy Increased (5.7%) Recoil increased (7.1% Headshot decreased to 2.5x (was 2.7x) Pp19 bizon Damage increased to 13 (was 12) Recoil increased (4.2%) Clip size reduced to 65 (was 69) Mp5 navy Damage increased to 21 (was 20) ROF decreased (5%) Recoil increased (15%) Headshot increased to 2.5x (was 2.3x) Clip size reduced to 25 (was 30) P90 Damage decreased to 13 (was 14) Accurracy increased (5.7%) Recoil increased (10%) Headshot increased to 3x (was 2.7x) Silent fox Damage increased to 17 (was 16) Recoil reduced (3.33%) Headshot decreased to 2.5x (was 2.75x) Clip size increased to 35 (was 30) Vector Damage reduced to 15 (was 16) ROF reduced (7.14%) Accuracy increased (11.1%) Recoil increased (3.3%) Headshot decreased to 2.6x (was 2.7x) Clip size increased to 42 (was 40) Kac pdw Damage decreased to 17 (was 20) ROF Increased (10%) Accuracy decreased (9%) Recoil increased (3.8%) Headshot increased to 2.6x (was 2.2x) Sr3m Damage decreased to 21 (was 22) ROF increased (4.7%) Accuracy decreased (7.7%) Recoil increased (6.6%) Headshot increased to 2.6x (was 2.5x) Mini Uzi Damage decreased to 18 (was 20) Accuracy decreased (5%) Headshot increased to 1.8x (was 1.5x) Mpl Damage decreased to 17 (was 18) Accuracy decreased (10%) Recoil increased (14.3%) Headshot increased to 2.5x (was 2.3x) Mp40 Damage decreased to 24 (was 26) Accuracy increased (9%) Recoil increased (8.3%) Mac-lara Damage decreased to 21 (was 22) Accuracy decreased (10%) Recoil reduced 3.3%) Headshot decreased 2.3x (was 2.8x) Clip size increased to 35 (was 30) Scorpion evo Damage decreased to 16 (was 17) Accuracy increased (5%) Recoil decreased (6.7%) Glock Accuracy increased (4%) Recoil increased (10%) Headshot increased to 2.4x (was 2.3) Five Seven Damage decreased to 16 (was 18) ROF increased (25%) Accuracy increased (4%) Recoil increased (3.8%) Headshot increased to 2.75 (was 2.5) Raging bull Accuracy decreased (13.6%) Recoil decreased (14.3%) Headshot decreased to 4x (was 5x) Remington Damage increased to 32 (was 30) ROF decreased (33%) Accuracy increased (20%) Recoil decreased (20%) Headshot increased to 4.5x (was 4x) P228 ROF increased (16.67%) Accuracy decreased (9.09%) Recoil increased (9.09%) Headshot decreased to 2.4x (was 2.7x) Clip size reduced to 15 (was 20) Tec-9 Damage decreased to 14 (was 18) ROF increased (8.3%) Accuracy increased (6.7%) Recoil increased (3.8%) Headshot increased to 3x (was 2.5x) Hk45c ROF increased (7.7%) Accuracy decreased (4%) Headshot increased to 2.35x (was 2.3x) Clip size increased to 12 (was 10) Dragon elites Rate of fire increased (7.7%) Accuracy decreased (2.8%) Recoil decreased (4%) Headshot decreased to 2.75x (was 3x) Clip size reduced to 24 (was 30) M1911 Accuracy increased (4%) Headshot increased to 2.6x (was 2.5x) Mac11 Damage increased to 13 (was 12) ROF decreased (6%) Accuracy decreased (3.1%) Recoil decreased (3.5%) Headshot increased to 2.5x (was 2x) Deagle Accuracy increased (20%) Golden Deagle Damage increased to 38 (was 37) Accuracy increased (17.6%) Recoil decreased (8.3%) Headshot increased to 5x (was 4x) Born beast Accuracy increased (6.67%) Silenced Glock ROF increased (8.3%) Accuracy decreased (4%) Sniper Rifle ROF increased (6.25%) Headshot increased to 2.6x (was 2.2x) Clip size reduced to 8 (was 10) Silenced g3 Damage decreased to 30 (was 42) ROF increased (10.7%) G2 contender Damage increased to 52 (was 50) Intervention Damage decreased to 60 (was 70) Recoil increased (12.5%) Headshot increased 3x (was 2.5x) M21 ROF Increased 14.2% Dragunov Damage increased to 52 (was 50) ROF increased (2.7%) Recoil increased (12.5%) Headshot increased to 2.4x (was 2.3x) Shotgun (default) Damage increased to 8 (7) Shot count decreased to 12 (was 13) ROF decreased (6.25%) Headshot decreased to 1.5x (was 1.55x) Pump Shotgun ROF Increased (9.1%) Headsh0t increased to 1.6x (was 1.5x) Winchester Accuracy increased (33.3%) Recoil decreased (16.7%) Clip size decreased to 6 (was Striker-12 Damage decreased to 7 (was Accuracy increased (7.4%) Headshot increased to 1.6x (was 1.4x) Blundergat Shot count decreased to 15 (was 19) Headshot increased to 2x (was 1.5x) Clip size increased to 2 (was 1) Olympia ROF increased (16%) Accuracy increased (6.6%) Headshot increased to 1.4x (was 1.3x) Minigun Accuracy increased (3.1%) Clip size decreased to 75 (was 80) Ravager Damage decreased to 6 (was 7) Shot count increased to 5 (was 4) ROF decreased (2.4%) Recoil decreased (10%) Headshot increased to 1.5x (was 1x) Sta-18 Damage increased to 15 (was 14) Recoil increased (16.6%) Clip size decreased to 7 (was H.U.G.E Accuracy increased (7.1%) Recoil reduced (10%) Headshot decreased to 2x (was 2.5x) Clip size decreased to 120 (was 125) Ares Shrike Damage decreased to 18 (was 19) Headshot decreased to 2.25x (was 2.4x) Clip size decreased to 80 (was 100) Em6 Damage increased to 28 (was 26) Headshot decreased to 2.4x (was 2.5x) ~~~~ Changes 01-11-19 HK21 Accuracy decreased by 20% Recoil increased 5.88% Headshot decreased to 2.5x (was 2.6x) Blundergat Damage decreased to 8 (was 9) Shot count increased to 19 (was 15) Accuracy decreased by 4% ~~~ Changes 23-10-19 Shotguns and Heavy weapons. Plus Bulk cannon Default Shotgun: Shot count increased to 13 (was 12) Accuracy increased by 7.4% Headshot increased to 1.55x (was 1.5x Clipsize decreased to 6 (was 8.) Pump Shotgun: Damage increased to 11 (was 10) Rate of Fire increased by 12% Accuracy decreased by 10% Headshot increased to 1.5x (was 1.4x) Clipsize decreased to 6 (was 8.) Striker 12: Damage increased to 8 (was 6) Shot count decreased to 8 (was 10) Rate of Fire decreased by 14% Accuracy increased by 3.6% Recoil Decreased by 12.5% Winchester: (yes i know its a lever action rifle but its the only one of its kind on the server. sue me) Damage decreased to 55 (was 65) Rate of Fire increased by 22% Accuracy decreased by 50% (still as accurate as a deagle) Recoil Decreased by 14% Double Barrel: Damage decreased to 5 (was 6) Shot count increased to 13 (was 12) Rate of Fire increased by 16.7% Accuracy increased by 10% Headshot increased to 1.6x (was 1.5x) Olympia: Accuracy increased by 3.2% Blundergat: Damage increased to 9 (was 6) Shot count decreased to 15 (was 16) Accuracy increased by 4% Clipsize decreased to 1 (was 4) Bulk Cannon: Damage decreased to 12 (was 13) Shot count increased to 14 (was 13) Accuracy increased by 8% Recoil increased by 20% Headshot decreased to 2.5x (was 2.7x) H.U.G.E: Damage Decreased to 15 (was 16) Accuracy increased by 22% Recoil increased by 5% Headshot increased to 2.5x (was 2.2x) Clipsize decreased to 125 (was 150) Ares Shrike: Rate of fire increased by 9.5% Accuracy decreased by 11% Recoil increased by 133% (has notable recoil now, similar to M4A4 Howl recoil) Headshot decreased to 2.4x (was 2.5x) HK21: Damage decreased to 23 (was 24) Rate of Fire increased by 4.5% Accuracy decreased by 50% Recoil decreased by 10% Headshot increased to 2.6x (was 2.5x) Clipsize increased to 45 (was 40) Minigun: Damage decreased to 8 (was 11) Shot count increased to 3 (was 2) Accuracy increased by 2.4% Changes 13-10-19 Two gun changes EM6: Damage increased to 26 (was 24) Rate of fire Increased (17.6%) Accuracy Decreased (16%) Recoil Decreased (12%) Reserve ammo increased to match clip Prototype: Accuracy Decreased (11%) Headshot Decreased to 1.8x (was 1.85x) Clipsize increased to 24 (was 20) Reserve ammo increased to match clip Changes 12-10-19 Weapons now have a move-speed modifiers. T weapons (excluding AWP) and D Weapons have base move-speeds. these may change in future but for now here are the standard values. holstered = 1.1x (10% faster than base) Crowbars' = 1.08x (8% faster than base) Secondaries' = 1.06x (6% faster than base) SMGs' = 1.03 (3% faster than base) Shotguns = 1.0x (base move-speed) Rifles = 0.98x (2% slower than base) Snipers = 0.95x (5% slower than base) Heavies = 0.9x (10% slower than base) There are some exclusions already: g2 contender = 1x MP5k = 1.06x MPL = 1.06x miniuzi = 1.06x Mac Lara = 1.06x AR-15 = 0.96x AN94 = 0.96x m14 = 0.96x HK21 = 0.95x MiniGun 0.85x AWP = 0.9x Changes 01-08-19 Oh hi good to see you again. lets begin with people's favourite weapons. AR-15 is now Semi-auto but nobody uses those weapons lol. Blue Dragon: Headshot increased to 2.8x (was 2.5x) M4A4 howl Damage decreased to 22 (was 23) Rate of fire decreased (2.2%) NV4 Accuracy increased (7.1%) Recoil increased (8.7%) Headshot increased to 2x (was 1.8x) Prototype Damage decreased to 38 (was 40) Rate of fire increased (10%) Accuracy Decreased (5.9%) Recoil Decreased (5.9% Headshot increased to 1.85x (was 1.7x) M4A1-s Hyperbeast Rate of fire increased (4.5%) Accuracy decreased (9.1%) Clipsize increased to 25 (was 20) IMR Damage increased to 28 (was 27) Recoil increased (7.7%) Headshot decreased to 2.35x (was 2.4) AR-15 (rework) Now semi-automatic Damage increased to 28 (was 22) Rate of fire increased (9.1%) accuracy increased (9.1%) Headshot decreased to 2.15x (was 2.6x) Clipsize decreased to 20 (was 30) AN-94 Rate of fire increased (13.3%) Headshot decreased to 1.75x (was 2x) m14 Rate of fire increased (6.25%) Accuracy decreased (20%, still amazing) Recoil Decreased (5.56%) Headshot increased to 2.25x (was 2x) Clipsize increased to 12 (was 10) AK-47 (default) Accuracy increased (5.56%) AK-47 Dragon Accuracy increased (5.26%) Recoil decreased (5.26%) Headshot decreased to 2.5 (was 2.6) AK-47 Vulcun Damage Decreased to 20 (was 22) Rate of fire increased (5.26%) Headshot increased to 2.8 (was 2.5) AK47 Beast Damage increased to 23 (was 22) Rate of fire increased (4.55%) Accuracy decreased (6.67%) AK47 Bloodsport Damage increased to 26 (was 25) Headshot increased to 2.35x (was 2.3x) AEK Volk Accuracy Decreased (10%) Headshot increased to 2.75x (was 2.6x) Mini Uzi Damage decreased to 20 (was 22) Accuracy Increased (11.11%) Recoil decreased (3.23%) SR-3M Accuracy increased (7.14%) Recoil increased (3.45%) Clipsize decreased to 25 (was 30) Commando Damage increased to 21 (was 20) Headshot Decreased to 2.5x (was 2.6x) MP-40 Damage increased to 26 (was 25) SG552 Recoil decreased (14.3%) Headshot increased to 3x (was 2.5x) Clipsize decreased to 25 (was 30) Galil Rate of fire increased (4.76%) Accuracy increased (6.67%) Recoil Increased (8.33%) Clipsize increased to 35 (was 30) MP5 Navy Damage increased to 20 (was 18) Accuracy decreased (10%) Headshot decreased to 2.3x (was 2.7x) Silent fox Damage increased to 16 (was 15) Accuracy decreased (6.67%) Recoil Decreased (6.25%) Headshot increased to 2.75x (was 2.7x) Kac PDW Recoil increased (8.33%) Heahshot decreased to 2.2x (was 2.7) MRCA1 Rate of fire increased (4.55%) Accuracy increased (9.1%) Recoil increased (20%) Headshot increased to 2.5x (was 2x) ----- Changes 05-07-19 Ravager: Accuracy: Increased (6.25%) shot count: Increased to 5 (was 4) EM6: Rate of fire: Increased (5.56%) Accuracy: Decreased (4.54%) Headshot: increased to 2.5x (was 2.4x) AN94 Rate of fire: increased (25%) Damage: decreased to 36 (was 40) This is a buff m14 Rate of fire: increased (14.67%) Damage: Decreased to 32 (was 35) This is also a buff Minigun Accuracy: Decreased (22%) Damage: increased to 11 (was 10) Changes 05-06-19 Commando: Rate of fire: Increased (5.3%) AR15: Damage: Increased to 22 (was 21) Accuracy: Increased (12%) Headshot: Increased to 2.6 (was 2.5) M4A4 Howl: Accuracy: Increased (6.7%) Rate of Fire: decreased (3.3%) ----- Changes 18-05-19 All AK-47 variant's received a slight buff, to their Rate of fire, Accuracy and recoil. (excluding aek) AK-47 (default) Rate of fire, Increased, 4.8% Recoil Decreased, 5.9% Accuracy increased, 5.6% Dragon Rate of fire, Increased, 5% Recoil Decreased, 5.3% Accuracy increased, 5.3% Vulcun Rate of fire, Increased, 5.3% Recoil Decreased, 6.3% Accuracy increased, 5.9% Beast Rate of fire, Increased, 4.5% Recoil Decreased, 5% Accuracy increased, 10% Bloodsport Rate of fire, Increased, 4.8% Recoil Decreased, 5.6% Accuracy increased, 6.1% ----- Changes 11-05-19 nv4: Accuracy increased slightly (7.1%) Headshot Increased to 2.0x (was 1.8x) IMR: Accuracy decreased slightly (9.1%) Clipsize Decreased to 25 (was 35) ----- Changes 01-05-19 You may have noticed some weapons feel different over the past few days. No you are to crazy, I've just kept forgetting to post an update log. There is quite a few to get through. Snipers: Default: Rate of fire: Decreased slightly (6.6%) Recoil: Decreased by slightly (14.3%) Headshot: Increased to 2.2x (was 2.0x) G3sg1: Damage Decreased to 42 (was 45) Rate of Fire: Increased slightly (6.6%) Recoil: Decreased slightly (10%) G2 Contender: Damage Increased to 50 (was 49) Rate of Fire Decreased slightly (5.8%) Intervention: Recoil Increased significantly (566.6%) yes it actually kicks now Headshot Decreased to 2.5x (was 4x) Dragunov: Damage Increased to 50 (was 48) Rate of Fire Decreased slightly (9%) Headshot Increased to 2.3x (was 2.25x) M21: Damage Increased to 35 (was 34) Rate of Fire Increased slightly (7.9%) Recoil Increased Significantly (75%) its still low, just 75% higher of low. Automatic Rifles: SG-552: Damage Decreased to 18 (was 20) Rate of fire: Increased slightly-moderately (12.5%) Accuracy Increased slightly (3.8%) Headshot Increased to 2.5x (was 2.0x) AUG: Rate of Fire Decreased slightly (9.5%) Accuracy Increased slightly (7.4%) Recoil Decreased slightly (4%) Headshot Decreased to 2.5x (was 2.7x) Galil: Recoil: Increased moderately (50%) Famas: Rate of Fire Decreased slightly (5.2%) Accuracy Increased slightly (4.2%) Honey Badger: Rate of fire Decreased slightly (4.8%) Accuracy Decreased slightly (5.9%) Recoil Decreased slightly (7.7%) Headshot Increased to 2.8x (was 2.7x) AR-15: Damage decreased to 21 (was 22) Rate of Fire Increased slightly (8.3%) Accuracy Increased slightly (3.9%) Headshot increased to 2.5x (was 2.4x) Commando: Damage increased to 20 (was 19) Rate of Fire Decreased slightly (5.3%) Accuracy Increased slightly (6.3%) Recoil Decreased slightly (9.1%) Headshot increased to 2.6x (was 2.5x) Prototype: Accuracy Increased slightly (15%) Recoil Decreased slightly (5.6%) Headshot Increased to 1.7x (was 1.6x) Semi-auto Rifles AN-94: Accuracy: increased slightly-moderately (25%) Recoil Decreased slightly (9.1%) M14: Damage Decreased to 35 (was 36) Rate of fire decreased slightly (7.1%) Pistols: Default (FN-57) Damage Decreased to 18 (was 24) Rate of fire Increased slightly-moderately (37.5%) Accuracy: Decreased slightly-moderately (25%) Recoil Decreased slightly (13.3%) Headshot Decreased to 2.5x (was 2.7x) No longer automatic Glock: Damage Increased to 15 (was 12) Accuracy increased slightly (10.7%) Recoil Increased slightly (11.1%) Headshot Increased to 2.3x (was 1.75x) p228: Damage increased to 20 (was 15) Rate of Fire increased slightly-moderately (28%) Accuracy Increased slightly (21.4%) Recoil Increased slightly (22.2%) Is no longer automatic HK45c Damage reduced to 18 (was 22) Rate of Fire increased slightly (17.1%) Recoil Increased significantly (185.7%) Headshot Decreased to 2.3x (was 2.5x) Tec-9 Accuracy Increased slightly (13.3%) Recoil Decreased slightly (7.1%) Dragon Elites Accuracy Increased slightly (2.9%) Recoil Decreased slightly (3.85%) m1911 Damage Decreased to 22 (was 24) Recoil Decreased slightly (5.3%) HEadshot Increased to 2.5x (was 2.0x) s-glock Rate of Fire Increased slightly (6.7%) Deagles/Revolvers: Remington Damage increased to 30 (was 25) Rate of Fire Increased slightly (6.25%) Accuracy Increased slightly (16.7%) Raging Bull Damage Decreased to 40 (was 49) Accuracy Decreased slightly (10%) Recoil Decreased slightly (12.5%) Headshot decreased to 5.0x (was 6.0x) Deagle (default) Damage Decreased to 35 (was 37) Gold Deagle Damage increased to 40 (was 37) Accuracy Increased slightly-moderately (12.5%) Recoil Decreased slightly (8.3%) Headshot Increased to 5.0x (was 4.0x) STA-18 Damage increased to 14x3 (was 12x3) 3 bullets per shot Accuracy Increased slightly (7.4%) SMGs Mac-10 Damage Decreased to 16 (was 18) Rate of Fire Decreased slightly (6.7%) Recoil Increased slightly (7.7%) Headshot Increased to 2.7x (was 2.3x) p90 Damage increased to 14 (was 12) Accuracy decreased slightly (9.4%) Recoil Increased slightly (11.1%) Vector Rate of Fire Decreased slightly (7.7%) Accuracy Increased slightly (18.2%) Recoil Increased slightly (6.7%) Silent Fox Rate of Fire Decreased slightly (14.3%) Recoil Reduced slightly (8.6%) Scorpion Evo Damage Decreased to 17 (was 18) Rate of Fire Decreased slightly (6.45%) Recoild Decreased slightly (10%) Headshot Increased to 2.0x (was 1.75x) MP5 Navy Rate of Fire Decreased slightly (11.1%) Recoil Increased significantly (66.7%) MRCA1 Damage Decreased to 22 (was 25) Rate of Fire Increased slightly (8.3%) Accuracy Decreased slightly (10%) Recoil Increased slightly (11.1%) Headshot Increased to 2.0x (was 1.9x) KAC PDW Rate of Fire increased slightly (13.6%) Recoil Increased slightly (9.1%) SR-3m Rate of Fire Increased slightly (4.6%) Accuracy Increased slightly (6.7%) Recoil Increased slightly (7.4%) Headshot (increased to 2.5x (was 2.0x) MP-40 Accuracy Decreased slightly (3.1%) Recoil increased slightly (20%) Headshot increased to 2.5x (was 2,4x) Please remind me never to make this many changes at once again. ----- Changes 27-03-19 All shotguns have been tweaked. Jumping inaccuracy has been decreased significantly for all shotguns. (but good luck hitting things still) plus some other weapons i never got around to making a post about from like a week ago. Mac Lara: Damage: Increased to 22 Rate of fire: Increased slightly Accuracy: Increased slightly Mac-10 Rate of Fire: Reduced slightly Accuracy: Decreased slightly Vikhr (SR-3m) Rate of Fire: Increased slightly Minigun Rate of fire Increased slightly Shotgun (Default) Damage: Decreased to 7 Accuracy: Decreased slightly Pellet count: increased to 12 Pump Shotgun Accuracy Decreased slightly Rate of Fire: Decreased slightly Striker: Damage: Increased to 6 (pellet count unchanged at 10) Recoil: Decreased slightly Double Barrel: Accuracy: Increased slightly-moderately Recoil: Decreased Slightly (single shot) & Moderately (double shot) Double shot Damage: Reduced to 6 (same as single shot now) Olympia Damage: increased to 12 Rate of fire: decreased slightly Accuracy; increased slightly-moderately Recoil: increased slightly Pellet count: Decreased to 9 Blundergat: Damage: Decreased to 6 Rate of Fire: Increased slightly Accuracy: decreased slightly Pellet count: Increased to 16 (Overall damage is the same.) ----- Changes 16-03-19 AK-47 Variants have been made more unique from one another. m16: Damage: Decreased to 22 Rate of Fire: Increased slightly Accuracy: Decreased slightly-moderately Recoil: Decreased slightly Shotgun: Damage: Increased to 10 Shot count: Increased to 10 Pump Shotgun: Recoil: Reduced slightly Accuracy: decreased moderately Damage: increased to 10 AUG: Rate of fire: Decreased slightly Recoil: Increased slightly Accuracy: Increased moderately Damage: Increased to 20 Famas: Recoil: Increased slightly Accuracy: Increased slightly AR-15 Damage: Decreased to 22 Rate of fire: Increased slightly Accuracy: increased slightly Recoil: Decreased slightly Headshot: Increased to 2.4 Blue Dragon Damage: Increased to 23 Rate of fire: Increased slightly Recoil: Decreased slightly Headshot: Increased to 2.5 Hyper Beast Rate of fire: Decreased slightly Accuracy: Increased slightly Headshot: Increased to 3x Howl Damage: Increased to 23 Rate of Fire: Increased slightly Headshot: Increased to 2.5x S-Glock: Recoil: Reduced slightly Accuracy: Increased slightly Headshot: Increased to 3x AK-47 (Standard) The worst of all variants and the base of all variants. Damage: Decreased to 22 Rate of fire: Decreased slightly Accuracy: Increased slightly Recoil: Decreased slightly Headshot: Increased to 2.5x AK-47 (Dragon) Higher powered AK-47. less accurate Damage: Decreased to 23 Accuracy: Increased slightly Recoil: Increased slightly AK-47 (Vulcan) Overall a better AK-47. Faster and more accurate. Damage: Reduced to 22 Rate of Fire: Increased slightly Accuracy: Increased slightly Recoil: Decreased slightly Headshot: Increased to 2.5x AK-47 (Iron Beast) Slowest AK-47, Most accurate and highest headshot damage Accuracy: Decreased slightly Recoil: Decreased slightly-moderately Headshot: increased to 3x AK-47 (Bloodsport) Highest powered AK-47 Varient. potentially best in class Damage: Increased to 25 Rate of fire: Decreased slightly Accuracy: Decreased slightly Recoil: Decreased slightly Headshot: Decreased to 2.3 ----- Changes 14-03-19 Some of these changes are a few days older than the rest. Mac-10: Rate of fire: Decreased slightly Accuracy: Decreased slightly Recoil: Increased slightly Headshot: Decreased to 2.3x M16 Rate of Fire: Increased slightly Recoil: Reduced Slightly Headshot: Decreased to 2.5 Pistol (Five-Seven) Damage: Reduced to 24 Rate of Fire: increased Slightly Rifle (Sniper) Added jumping inaccuracy Minigun Rate of Fire; Increased Slightly ----- Changes 06-03-19 SG552: recoil: increased moderately Accuracy: increased moderately Damage: Decreased to 20 ARES Shrike: Accuracy: Increased slightly Recoil: Increased slightly Headshot multiplier: Decreased to 2.5x Tec-9: Damage: Decreased to 18 Accuracy: Increased moderately Clipsize: Decreased to 15 Recoil: Increased slightly Headshot Multiplier: Decreased to 2.5 **Is now fully automatic.** Vector: Rate of Fire: Decreased slightly Accuracy: Increased significantly Recoil: increased slightly Dragon Elites: Recoil: Decreased slightly Accuracy: increased Slightly Damage: increased to 16 Headshot multiplier: Decreased to 3x Minigun: Rate of Fire: Increased slightly Recoil: Decreased slightly Accuracy: Increased slightly Nyan Gun: Rate of Fire: increased slightly Damage: reduced to 6 ----- Changes 04-03-19 Scorpion EVO Recoil: increased slightly Accuracy: decreased slightly AK-47 Dragon Accuracy: Decreased slightly Recoil: Increased slightly Headshot Multiplier: Decreased to 2.6x Nyan Gun Rate of fire: increased moderately Damage: increased to 8 STA-18 Headshot Multiplier: fixed. (can now 1 shot headshot.) Several weapons have jumping inaccuracy again. ----- Changes 26-2-19 More changes... again... Ak47 Bloodsport Recoil: Increased slightly Accuracy: Increased slightly Headshot Multiplier: Decreased to 2.6x Silenced Glock Rate of Fire: Decreased slightly Recoil: Increased slightly Accuracy: Decreased slightly Damage: Decreased to 18 Headshot Multiplier: Decreased to 2.75x Scorpion Evo Rate of Fire: Increased slightly Recoil: Increased sightly Headshot Multiplier: Decreased to 1.75x M4a1-s Hyperbeast Damage: Decreased to 22 Accuracy: increased slightly Headshot Multiplier: Decreased to 2.8x M4A4 Howl Rate of Fire: Increased slightly Accuracy. Increased slightly Recoil: Increased slightly Headshot Multiplier: Decreased to 2.3x ----- Changes 25-2-19 a few more changes. (That i definitively did not forget.) Mac-11 Rate of Fire: Decreased slightly Accuracy: Decreased slightly MP5k: Recoil: increased slightly Accuracy: increased slightly MPL Recoil: increased moderately Headshot Multiplier: increased to 2.3 Accuracy: increased slightly Olympia Recoil: reduced slightly Number of pellets: increased to 12 MP40 Accuracy: improved slightly Damage: reduced to 25 Headshot Multiplier: increased to 2.4 ----- Changes 24-2-19 Over the past few days a few more weapons have been re-balanced you may have noticed already. mac-11: Rate of Fire: decreased moderately Accuracy: Decreased slightly Recoil: Decreased slightly Clipsized: Reduced to 20 Commando: Recoil: reduced slightly Accuracy: improved slightly Headshot Multiplier: decreased to 2.5x Dragunov: Rate of Fire: decreased slightly Recoil: Decreased Slightly' Headshot Multiplier: increased to 2.25 HK21 Headshot multiplier decreased to 2.5 m1911 Rate of fire: reduced slightly Damage: Decreased to 24 pp-19 bizon Damage: increased to 12 Rate of Fire: increased slightly Accuracy: decreased moderately recoil: increased slightly Headshot Multiplier: increased to 2.5 ----- Changes 12-2-19 (2) AK-47 Iron Beast: Rate of Fire: Reduced slightly Recoil: Increased slightly Accuracy: Improved slightly Damage: Reduced to 22 Headshot Multiplier: Reduced to 2.5x Born Beast: Recoil: Reduced moderately Accuracy: Improved slightly Knife damage: Reduced to 50 Knife swing speed: Reduced slightly M21: Rate of Fire: decreased moderately Recoil: reduced slightly Damage: increased to 34 Magazine size: reduced to 12 Ravager: Rate of Fire: increased slightly Recoil: increased slightly Accuracy: increased slightly Shot count: reduced to 4 Headshot multiplier: increased to 3x AK-47 Vulcan Accuracy: Decreased Slightly Damage: Reduced to 23 Headshot multiplier: decreased to 2.2 ----- Hello there. (Don't let the red text scare you.) As of tonight (technically morning) some weapon tweaks have been made to some of the older custom weapons of the server. These changes are minor and should not effect gameplay drastically or make weapons unusable. More weapons will be changed in the future and some of these tweaks might be altered in the coming weeks. (AK47 variants and M21 haven't been forgotten, dont worry.) Prototype (Re-work) Changed to be a slow firing high powered rifle, rather than an AK47 with 10 more bullets. Rate of Fire: Halved Recoil: Increased moderately Accuracy: Improved moderately Damage: increased to 40 Clip size: reduced to 20 Headshot multiplier: Decreased to 1.6 The following weapons have been tweaked: HK-45c (The Spam Pistol) Damage: Reduce to 22 Rate of Fire: Reduced moderately Magazine size Increased to 10 KAC-PDW (The Zero Recoil SMG) Rate of Fire: reduced slightly Recoil: Increased moderately Accuracy: Decreased slightly SR-3M (Another Low Recoil SMG) Rate of Fire: Increased slightly Recoil: Increased moderately Accuracy: Decreased slightly AN-94 (The Semi Auto Rifle Not Many people Use) Clip size: reduce to 15 Recoil: reduced slightly AR-15 (The Scoped Automatic Rifle) Rate of Fire: Decreased slightly Recoil: Decreased slightly Damage: Increased to 23 Accuracy: Increased slightly Headshot multiplier: Decreased to 2.1x Mini Uzi (The Primary Mac11) Rate of Fire: increased slightly Recoil: Decreased slightly Accuracy: Increased slightly Magazine size: Increased to 40 Headshot multiplier: Decreased to 1.5x Blue Dragon (The Fancy M4) Accuracy: Increased slightly Headshot multiplier: Decreased to 2.2x Blundergat (The Not Acid Gat) Rate of Fire: Reduced slightly Accuracy: Reduced slightly Number of pellets: Increased to 12 Headshot multiplier: Reduced to 1.5 EM6 (The Compensation Gun ) Rate of fire: Increased slightly. Recoil: Increased slightly Accuracy: Decreased moderately Damage: Increased to 24 Headshot Multiplier: decreased to 2.4 Mac Lara (The Freaky Silenced Gun) Rate of fire: Decreased slightly Accuracy: Decreased slightly STA-18 (The Bullshit Shotgun Pistol) Recoil: Increased slightly Damage: Reduced to 12 Accuracy: slightly increased. Headshot multiplier: Decreased to 3.5x
  21. Hello Flux Servers community, Ever since the beginning of Flux Servers there has been a fair amount of confusion regarding our ranking system, primarily regarding the staff ranks. As such we have decided to create this post to explain each rank to hopefully remove some of the confusion surrounding the topic. Basic Ranks These are the ranks that can be granted to non-staff members of Flux Servers. [Donator] This rank is automatically assigned to VIPs after their packages have expired. The Donator rank is permanent and is displayed with yellow text on the in game scoreboard. You receive a few quality of life changes and permissions with this rank such as no longer being forced to see the rules upon every login. This rank is universal and transfers across to our other servers. [VIP] This rank is given to anyone who purchases a VIP package through the Flux Servers Donation Page. This rank grants you permission to purchase higher tier crates and VIP items from the in game Pointshop on our servers. After your VIP package expires you will be automatically assigned the Donator rank. You can renew your VIP at any time by donating again. VIPs have a yellow name, and a symbol of a golden star next to it. This rank is universal and transfers across to our other servers. [Trusted] This rank is granted to players who staff believe are trustworthy and responsible enough to hold this rank. this group primarily consists of previous staff however a user is still able to achieve this rank. The role of a Trusted user is to give guidance to new players when staff are not currently on the server and answer questions related to the server and game mode if they are raised. This rank is server specific and is not shared across our servers. Primary Staff Ranks These are the basic ranks that every member of staff on Flux Servers will have. [Trial Moderator] Otherwise referred to as Trial Mod, this rank is granted to anyone who has been successful in application for staff. Trial Mods are able to use basic server commands, such as slay, gag and mute on players who are breaking server rules. Trial Mods have a blue name. This rank is server specific. For example, a TTT Trial Mod will not have Trial Mod rank on our other servers. [Moderator] Otherwise referred to as Mod, this rank is given to those who complete their Trial Mod period on a server. A Mod is given all permissions that are needed to moderate a server properly. Mods have a blue name. This rank is server specific. For example, a Deathrun Mod will not have Moderator rank on our other servers. [Super Moderator] Otherwise referred to as Super Mod, this rank is given to certain Mods who are dedicated to Flux Servers, are exceptional at moderating the server, and engage with both the community and other staff. Super Mods gain a few additional permissions, are able to purchase crates in the pointshop, and hold higher authority than moderators. Super Mods have a turquoises name. This rank is server specific. For example a TTT Super Mod will not have Super Mod rank on our other servers. [Administrator] Otherwise referred to as Admin, this rank is given to Super Mods who have shown a that they are capable and willing to accept higher responsibilities over the server and staff members. Admins gain permissions that can help the server stability, influence decisions made towards the server and are even able to have a say in possible future staff candidates. Admins have a green name. This rank is server specific. For example a TTT Admin is usually able to have Moderator permissions on our other servers, should they wish to. [Head Administrator] Otherwise referred to as Head Admin, this rank is granted to a selected Admin of whom show excellence at their job, dedication to the community, and responsibility and leadership to those within the staff team. Head Admins are in charge of the staff on Flux Servers, and have a large influence over decisions made towards the server. Head Admins have a red name. This rank is server specific. For example, a TTT Head Admin is usually able to have Moderator rank on other servers, should they wish to. [Super Administrator] Otherwise referred to as Super Admin (or just Owner), this is the rank that will only be granted to the owner(s) of Flux Servers, and some Server Managers who require it. Super Admins have every permission and are in charge of everything that happens to the server they hold this position on. Super Admins have a red name. This rank is server specific. For example, a Deathrun Super Admin is usually able to have Admin rank on other servers, should they wish to. Advanced Staff Ranks These are special ranks that are granted to existing staff members, so that they may undertake particular roles and responsibilities on Flux Servers. [Community Manager] Community Managers are Admins who are responsible and capable enough of taking up management over one or more community based aspects of Flux Servers. This can include jobs such as maintaining our Discord channel or overseeing our Forums. The permissions for Community Managers are derived from the Head Admin rank, and as such can . This rank is universal across all servers. Community Managers will usually have the same rank on all of our servers. [Server Managers] Server Managers are usually staff with Admin rank or higher, who are responsible and capable enough to have taken up the management of one of our game servers. Server managers have the final say when it comes to granting someone Trial Moderator on the server they manage. The permissions for Server Managers are derived from the Super Admin rank. This rank is server specific. Server Managers will usually have Admin rank on our other servers, should they wish to. [Staff Manager] The Staff Manager is usually a Head Admin who have demonstrated the leadership skills and responsibility required to manage all members of Flux Servers staff. The Staff Manager is to assist Server Managers in their duties and decision making in regards to members of staff. They are responsible for handling any complaints regarding a member of staff on our servers. This rank is universal across all servers. The Staff Manager has the same rank on all of our servers. These are all the current ranks within Flux Servers, hopefully this will clarify any questions you may have regarding our staff system or about a specific rank. If you still have any questions regarding our ranks, please do not hesitate to ask us through a forums post or through Discord. Also if, after having read this, you feel you would like to join our staff team, please feel free to apply! DarkRP TTT Deathrun Prophunt Bunny Hop Skill Surf
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