CoiNz Posted July 5, 2021 Share Posted July 5, 2021 What you will find here: Full list of all modifiers Full list of all curses What amplifier works on Modifier weapon blacklist Explaining how the weapon leveling system works Priorities of leveling up modifiers Prestige system Explaining demonic rarity Misc features Modifier List Uncommon Ammo Regen I - Your gun will regenerate 1 reserve ammo every 3 second Ammo Regen II - Your gun will regenerate 1 reserve ammo every 2 second Deploy Speed I - Pulling out your gun 15% faster than normal Reduce Recoil I - Your recoil on your gun is lowered by 9% Reduce Recoil II - Your recoil on your gun is lowered by 17.5% Reversal I - While the gun is equipped you have a 10% chance to reverse the effect of enemy modifiers onto the person who's shooting you E.g. If a player who has a Fire Burning mod gun is shooting you, you have a 10% chance to reverse the fire burning effects on the enemy Greed l - 10% more money & XP when killing players Crowbars Knockback I - Push target back with 50% more pushing power Launcher I - Lift the target upwards 100% more Fortify I - 20% Damage reduction on explosion damage Rare Ammo Regen III - Your gun will regenerate 1 reserve ammo every second Speedy I - You have increased movement speed when you have your gun equipped Modifier: 8% more speed Fire Burning I - Damaging a player has a 10% chance to set the player on fire. Burn Timer: 2 seconds Deploy Speed II - Pulling out your gun 30% faster than normal Reduce Recoil III - Your recoil on your gun is lowered by 27.5% Extended Mags I - Increase your base clip size by 10% E.g. Regular: 30/0 Modified: 33/0 Extended Mags II - Increase your base clip size by 20% E.g. Regular: 30/0 Modified: 36/0 Spread I - Makes your gun more accurate by 5% Instant Reload I - Has a 10% chance to instantly reload your gun after a successful kill Eagle Eye I - Upon hitting a player, you have a 10% chance to gain wall hacks for 4 seconds Their model will just be outlined through walls Reversal II - While the gun is equipped you have a 25% chance to reverse the effect of enemy modifiers onto the person who's shooting you E.g. If a player who has a Fire Burning mod gun is shooting you, you have a 25% chance to reverse the fire burning effects on the enemy Slow Down I - You have a 10% to halve a persons movement speed while shooting them This works with those filthy bhoppers Ammo Stripper l - 5% chance of target losing 30% of their clip Greed II - 15% more money & XP when killing players Poison l - 5% chance of poison damage for 5 seconds Quick Reload I - Increases the reload speed by 15% Yoink I - 10% chance of using targets ammo Marksman I - Killing the target with a headshot will give you 4 health over 2 seconds Deep Impact I - 10% more damage to targets limbs H.E Reserves I - The final 10% of your magazine deals increased damage 20% Extra damage when active Amplifier I - Amplifying other modifiers on this gun by 4% Doesn't affect modifiers that edit stats. EG, Speedy, Vampire, Damage Increase Crowbars Knockback II - Push target back with 100% more pushing power Launcher II - Lift the target upwards 150% more Stalker I - You move 20% faster when looking at players Ammo Regen I - Regenerate 1 bullet every 3 seconds for holstered weapons Medkit I - Heal 10HP overtime, weapon recharges on damage given Paranoid I - Outline all players in a tiny distance from you Sentinel I - 10% Damage reduction from bullets Doesn't apply to headshots Waster I - 20% chance to strip 20% of targets ammo Legendary Speedy II - You have increased movement speed when you have your gun equipped Modifier: 15% more speed Fire Burning II - Damaging a player has a 20% chance to set the player on fire. Burn Timer: 2 seconds Deploy Speed III - Pulling out your gun 45% faster than normal Extended Mags III - Increase your base clip size by 30% E.g. Regular: 30/0 Modified: 39/0 Spread II - Makes your gun more accurate by 13.5% Instant Reload II - Has a 20% chance to instantly reload your gun after a successful kill Eagle Eye II - Upon hitting a player, you have a 20% chance to gain wall hacks for 4 seconds Their model will just be outlined through walls Reversal III - While the gun is equipped you have a 40% chance to reverse the effect of enemy modifiers onto the person who's shooting you E.g. If a player who has a Fire Burning mod gun is shooting you, you have a 40% chance to reverse the fire burning effects on the enemy Slow Down II - You have a 20% to halve a persons movement speed while shooting them This works with those filthy bhoppers Ammo Stripper ll - 10% chance of target losing 30% of their clip Greed lll - 25% more money & XP when killing players Poison ll - 15% chance of poison damage for 5 seconds Quick Reload II - Increases the reload speed by 30% Yoink II - 20% chance of using targets ammo Marksman II - Killing the target with a headshot will give you 6 health over 3 seconds Deep Impact II - 20% more damage to targets limbs H.E Reserves II - The final 20% of your magazine deals increased damage 20% Extra damage when active Amplifier II - Amplifying other modifiers on this gun by 6% Doesn't affect modifiers that edit stats. EG, Speedy, Vampire, Damage Increase Crowbars Knockback III - Push target back with 150% more pushing power Launcher III - Lift the target upwards 250% more Stalker II - You move 30% faster when looking at players Ammo Regen II - Regenerate 1 bullet every 2 seconds for holstered weapons Medkit II - Heal 15HP overtime, weapon recharges on damage given Fortify II - 40% Damage reduction on explosion damage Paranoid II - Outline all players in a short distance from you Sentinel II - 20% Damage reduction from bullets Doesn't apply to headshots Waster II - 40% chance to strip 20% of targets ammo Glitched Speedy III - You have increased movement speed when you have your gun equipped Modifier: 22% more speed Fire Burning III - Damaging a player has a 30% chance to set the player on fire. Burn Timer: 2 seconds Damage Increase - Your base gun's damage is increased by 2 E.g. Regular Base Damage: 18 Modified Damage: 20 Vampire - Heal 1HP for every 10 damage you do to players E.g. deal 100 damage, get 10 health back Spread III - Makes your gun more accurate by 20% Instant Reload III - Has a 30% chance to instantly reload your gun after a successful kill Eagle Eye III - Upon hitting a player, you have a 30% chance to gain wall hacks for 4 seconds Their model will just be outlined through walls Slow Down III - You have a 30% to halve a persons movement speed while shooting them This works with those filthy bhoppers Bullseye - Doesn't use a bullet if you headshot Ammo Stripper lll - 15% chance of target losing 30% of their clip Poison lll - 25% chance of poison damage for 5 seconds Quick Reload III - Increases the reload speed by 50% Double Tap - 25% chance of your next bullet doing 50% more damage. Yoink III - 30% chance of using targets ammo Marksman III - Killing the target with a headshot will give you 10 health over 5 seconds Deep Impact III - 30% more damage to targets limbs H.E Reserves III - The final 30% of your magazine deals increased damage 20% Extra damage when active Grounded - 30% Chance to bring target to the ground or impede their movement while standing Grounded slow is 1/4th as long in time compared to the slow down modifier Ranger - Standing still and not moving will improved accuracy and have no damage drop-off H.E Reserves III - The final 30% of your magazine deals increased damage Amplifier III - Amplifying other modifiers on this gun by 10% Doesn't affect modifiers that edit stats. EG, Speedy, Vampire, Damage Increase Crowbars Stalker III - You move 40% faster when looking at players Ammo Regen III - Regenerate 1 bullet every seconds for holstered weapons Immunity - You can't be affected by weapon modifiers Medkit III - Heal 20HP overtime, weapon recharges on damage given Fortify III - 60% Damage reduction on explosion damage Demolition - Destroy doors and props in one hit Paranoid III - Outline all players in a short to medium distance from you Sentinel III - 30% Damage reduction from bullets Doesn't apply to headshots Waster III - 60% chance to strip 20% of targets ammo Leech - Regenerate 20% health from inflicted damage 25 Damage will give you 5HP Demonic Fire Burning IV - Damaging a player has a 40% chance to set the player on fire. Burn Timer: 2 seconds Devastating Damage - Your base gun's damage is increased by 3 E.g. Regular Base Damage: 18 Modified Damage: 21 Blood Thirst - Heal 2HP for every 10 damage you do to players E.g. deal 100 damage, get 20 health back Spread IV - Makes your gun more accurate by 28% Instant Reload IV - Has a 38% chance to instantly reload your gun after a successful kill Eagle Eye IV - Upon hitting a player, you have a 40% chance to gain wall hacks for 4 seconds Their model will just be outlined through walls Slow Down IV - You have a 40% to halve a persons movement speed while shooting them This works with those filthy bhoppers Sharpshooter - Get 2 bullet back every headshot Ammo Stripper IV - 22% chance of target losing 30% of their clip Poison IV - 34% chance of poison damage for 5 seconds Quick Reload IV - Increases the reload speed by 60% Hair Trigger - 36% chance of your next bullet doing 50% more damage. Yoink IV - 38% chance of using targets ammo Marksman IV - Killing the target with a headshot will give you 15 health over 5 seconds Deep Impact IV - 38% more damage to targets limbs H.E Reserves IV - The final 40% of your magazine deals increased damage 20% Extra damage when active Earthbound - 30% Chance to bring target forcefully to the ground or impede their movement while standing Earthbound slow is 1/4th as long in time compared to the slow down modifier The pull down is twice as strong as grounded Precision Master - Standing still and not moving will improved accuracy and have no damage drop-off The spread is reduced even more then range Amplifier IV - Amplifying other modifiers on this gun by 15% Doesn't affect modifiers that edit stats. EG, Speedy, Vampire, Damage Increase Speedy IV - You have increased movement speed when you have your gun equipped Modifier: 28% more speed Ammo Regen IV - Your gun will regenerate 2 reserve ammo every second Deploy Speed IV - Pulling out your gun 55% faster than normal Greed IV - 35% more money & XP when killing players Reduce Recoil IV - Your recoil on your gun is lowered by 36% Reversal IV - While the gun is equipped you have a 50% chance to reverse the effect of enemy modifiers onto the person who's shooting you E.g. If a player who has a Fire Burning mod gun is shooting you, you have a 50% chance to reverse the fire burning effects on the enemy Extended Mags IV - Increase your base clip size by 40% E.g. Regular: 30/0 Modified: 42/0 Crowbars Stalker IV - You move 50% faster when looking at players Ammo Regen IV - Regenerate 2 bullet every seconds for holstered weapons Back To Sender - Reflect activated modifiers back to the attacker Medkit IV - Heal 30HP overtime, weapon recharges on damage given Fortify IV - 80% Damage reduction on explosion damage Exterminator - Instantly destroy doors, props and boost headshot damage. 95 damage a headshot Paranoid IV - Outline all players in a medium distance from you Knockback IV - Push target back with 200% more pushing power Launcher IV - Lift the target upwards 300% more Sentinel IV - 40% Damage reduction from bullets Doesn't apply to headshots Waster IV - 100% chance to strip 20% of targets ammo Siphon - Regenerate 30% health from inflicted damage 25 Damage will give you 7HP Curses Blindsight - You take 30% more damage when you don't see it coming Target Practice - You take 30% more damage from snipers Close Quarters - You take 25% more damage from players that are within 2 meters Long Shot - You take 30% more damage from long range fights Clumsy - You have a 25% chance to use an extra bullet when firing your weapon Exposed - You have a 40% chance to be revealed to your target when damaging them Vulnerable - You take 35% more damage from everything but bullets Small Arms - You take 30% more damage from secondary weapons Amplifier works with the following modifiers: Fire Burning Instant Reload Eagle Eye Reversal Slow Down Poison Ammo Stripper Double tap & Hair Trigger Yoink Grounded & Earthbound Blacklisted weapon modifiers: The weapons below can not have the modifiers on them. There are weapons on the server with blacklist modifiers on them but the blacklist modifier doesn't work on that weapon. The reason for this is the weapon was unbox or the modifier was put on the weapon before the weapon was put on the blacklist. Damage Increase & Devastating Damage: - Shotgun (Default TTT) - Double Barrel - Pump Shotgun - Striker12 Vampire & Blood Thirst: - Shotgun (Default TTT) - Double Barrel - Pump Shotgun - Striker12 Extended Mags: - Double Barrel - G2 Contender Spread: - Shotgun (Default TTT) - Double Barrel - Pump Shotgun - Striker12 Bulls Eye & Sharpshooter: - Shotgun (Default TTT) - Double Barrel - Pump Shotgun - Striker12 - G2 Contender Quick Reload: - Shotgun (Default TTT) - Double Barrel - Pump Shotgun - Striker12 - Winchester - G2 Contender Deep Impact: - Shotgun (Default TTT) - Double Barrel - Pump Shotgun - Striker12 - AS VAL - G2 Contender Double Tap & Hair Trigger: - Shotgun (Default TTT) - Double Barrel - Pump Shotgun - Striker12 Instant Reload - G2 Contender Ranger & Precision Master - Shotgun (Default TTT) - Double Barrel - Pump Shotgun - Striker12 If there is any incorrect information here please message menace on discord and he will update it. Credit to Higashi & CoinZ. Link to comment
CoiNz Posted July 5, 2021 Author Share Posted July 5, 2021 How leveling guns work Starting off with any gun, you have the ability to level it up via kills to a maximum of 15 levels. Every 5 levels your gun automatically upgrades itself and gives your gun a new modifier depending on the rarity of the gun. (You can only recieve mods equal too or worse then it's current rarity), the exeption to this is if you have max leveled your other 2 modifers and the next level for your remaining modifer goes up a rarity for leveling it up. Its important to note that if your gun already has the maximum amount of modifiers on it, the server checks your guns lowest rarity modifiers and upgrades it for you. E.g. Uncommon > Rare > Legendary > Glitched AK47 - Level 4 AK47 - Level 5 Speedy ll > Speedy ll Fire Burning I > Fire Burning I Extra Ammo I > Extra Ammo Il Having a modifier that is in any list, for example RARE, makes your gun RARE too. That means you have a chance to get any other rare modifier OR lower when levelling it up. Its also important to note that once your gun has the maximum amount of modifiers and maximum level of those modifiers on it, it will stop upgrading, you will receive VIP Credits if nothing else can be done on the weapon. Priorities of leveling up mods: If you have less then 3 mods (before prestige) a level up to 5/10/15 will give you a random mod Lowest rarity of the 3 mods If all rarities are the same, it will level up the TOP/first modifier If all modifier rarities are maxed, you will receive VIP Credits Prestige system You can now get 4 modifers on your weapon. Once it is level 15 (1000 kills), you can buy a Prestige kit for 600 premium points and use it on the weapon. This allows you to either; Gain new mods (Maximum of 4) Level up current mods You can prestige a weapon an unlimited amount of times, each prestige adds 1000 kills to your previous kill requirements. E.G. 2000 kills > 3000 > 4000 and so on. You can essentially build your perfect weapon if you're willing to put the time and effort required. (RNG bless you) How does the demonic rarity work: This does not work like the default weapon leveling system, it's a completely different system. The default leveling system will not upgrade modifiers to demonic To unlock the demonic tier you must use the premium item demonic curse on your weapon To level up you existing modifiers to demonic now requires head shot kills Demonic weapons have a curse, no you can't remove it You will get a curse when your weapon rarity becomes demonic A curse does not use the modifier slot it uses the curse slot, so you can have 4 modifiers and 1 curse When you hit level 10 a modifier is randomly picked and upgraded to demonic. The head shot kill level auto resets when you reach level 10 On a level reset the kill requirement do not increase You can't unbox a demonic weapon You can use other premium items on a demonic weapon with a few limitations 1 2 Link to comment
Menace Posted April 16, 2022 Share Posted April 16, 2022 Misc features Console Commands: only_default_playermodels 1 This will force all players to have the default Phoenix playermodel. default = only_default_playermodels 0 ttt_scoreboard_font_size <font size> This will allow to change the font size of the default TTT scoreboard. default = ttt_scoreboard_font_size 14 derma_default_font_size <font size> This allows you to set the default font size for almost all the default UI panels in the server. default = derma_default_font_size 13 inventory_key_bind <fkey> This allows you to set the key that opens the inventory menu. It can only be one of the following keys F1 - F12 Default = inventory_key_bind 3 voice_scale <float> This allows you to set the microphone volume for every player on the server. It accepts values between 0 - 1 Default = voice_scale 1 fluxservers_player_outlines <0 or 1> This will enable or disable player outlines that the modifiers and curses uses Default = fluxservers_player_outlines 1 3 Link to comment
Recommended Posts