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Modifers, Weapon Leveling and Prestige


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What you will find here:

  • Full list of all modifiers
  • Full list of all curses
  • What amplifier works on
  • Modifier weapon blacklist
  • Explaining how the weapon leveling system works
  • Priorities of leveling up modifiers
  • Prestige system
  • Explaining demonic rarity
  • Misc features
     

Modifier List

Uncommon 

  • Ammo  Regen I - Your gun will regenerate 1 reserve ammo every 3 second
  • Ammo  Regen II - Your gun will regenerate 1 reserve ammo every 2 second
  • Deploy Speed I - Pulling out your gun 15% faster than normal
  • Reduce Recoil I - Your recoil on your gun is lowered by 9%
  • Reduce Recoil II - Your recoil on your gun is lowered by 17.5%
  • Reversal I - While the gun is equipped you have a 10% chance to reverse the effect of enemy modifiers onto the person who's shooting you
    • E.g. If a player who has a Fire Burning mod gun is shooting you, you have a 10% chance to reverse the fire burning effects on the enemy
  • Greed l 10% more money & XP when killing players

Crowbars

  • Knockback I - Push target back with 50% more pushing power
  • Launcher I -  Lift the target upwards 100% more
  • Fortify I 20% Damage reduction on explosion damage


Rare

  • Ammo  Regen III - Your gun will regenerate 1 reserve ammo every second
  • Speedy I - You have increased movement speed when you have your gun equipped
    • Modifier: 8% more speed
  •  
  • Fire Burning I - Damaging a player has a 10% chance to set the player on fire.
    • Burn Timer: 2 seconds
  • Deploy Speed II - Pulling out your gun 30% faster than normal
  • Reduce Recoil III - Your recoil on your gun is lowered by 27.5%
  • Extended Mags I - Increase your base clip size by 10%
    • E.g. Regular: 30/0
    • Modified: 33/0
  • Extended Mags II - Increase your base clip size by 20%
    • E.g. Regular: 30/0
    • Modified: 36/0
  • Spread I - Makes your gun more accurate by 5%
  • Instant Reload I - Has a 10% chance to instantly reload your gun after a successful kill
  • Eagle Eye I - Upon hitting a player, you have a 10% chance to gain wall hacks for 4 seconds
    • Their model will just be outlined through walls
  • Reversal II - While the gun is equipped you have a 25% chance to reverse the effect of enemy modifiers onto the person who's shooting you
    • E.g. If a player who has a Fire Burning mod gun is shooting you, you have a 25% chance to reverse the fire burning effects on the enemy
  • Slow Down I - You have a 10% to halve a persons movement speed while shooting them
    • This works with those filthy bhoppers
  • Ammo Stripper l5% chance of target losing 30% of their clip
  • Greed II 15% more money & XP when killing players
  • Poison l 5% chance of poison damage for 5 seconds
  • Quick Reload I - Increases the reload speed by 15%
  • Yoink I - 10% chance of using targets ammo
  • Marksman I - Killing the target with a headshot will give you 4 health over 2 seconds
  • Deep Impact I - 10% more damage to targets limbs
  • H.E Reserves I - The final 10% of your magazine deals increased damage
    • 20% Extra damage when active
  • Amplifier I - Amplifying other modifiers on this gun by 4%
    • Doesn't affect modifiers that edit stats. EG, Speedy, Vampire, Damage Increase

Crowbars

  • Knockback II - Push target back with 100% more pushing power
  • Launcher II - Lift the target upwards 150% more
  • Stalker I - You move 20% faster when looking at players
  • Ammo Regen I - Regenerate 1 bullet every 3 seconds for holstered weapons
  • Medkit I - Heal 10HP overtime, weapon recharges on damage given
  • Paranoid I - Outline all players in a tiny distance from you
  • Sentinel I - 10% Damage reduction from bullets
    • Doesn't apply to headshots
  • Waster I - 20% chance to strip 20% of targets ammo


Legendary

  • Speedy II - You have increased movement speed when you have your gun equipped
    • Modifier: 15% more speed
  •  
  • Fire Burning II - Damaging a player has a 20% chance to set the player on fire.
    • Burn Timer: 2 seconds
  • Deploy Speed III - Pulling out your gun 45% faster than normal
  • Extended Mags III - Increase your base clip size by 30%
    • E.g. Regular: 30/0
    • Modified: 39/0
  • Spread II - Makes your gun more accurate by 13.5%
  • Instant Reload II - Has a 20% chance to instantly reload your gun after a successful kill
  • Eagle Eye II - Upon hitting a player, you have a 20% chance to gain wall hacks for 4 seconds
    • Their model will just be outlined through walls
  • Reversal III - While the gun is equipped you have a 40% chance to reverse the effect of enemy modifiers onto the person who's shooting you
    • E.g. If a player who has a Fire Burning mod gun is shooting you, you have a 40% chance to reverse the fire burning effects on the enemy
  • Slow Down II - You have a 20% to halve a persons movement speed while shooting them
    • This works with those filthy bhoppers
  • Ammo Stripper ll10% chance of target losing 30% of their clip
  • Greed lll25% more money & XP when killing players
  • Poison ll15% chance of poison damage for 5 seconds
  • Quick Reload II - Increases the reload speed by 30%
  • Yoink II - 20% chance of using targets ammo
  • Marksman II - Killing the target with a headshot will give you 6 health over 3 seconds
  • Deep Impact II - 20% more damage to targets limbs
  • H.E Reserves II - The final 20% of your magazine deals increased damage
    • 20% Extra damage when active
  • Amplifier II - Amplifying other modifiers on this gun by 6%
    • Doesn't affect modifiers that edit stats. EG, Speedy, Vampire, Damage Increase

Crowbars

  • Knockback III - Push target back with 150% more pushing power
  • Launcher III - Lift the target upwards 250% more
  • Stalker II - You move 30% faster when looking at players
  • Ammo Regen II - Regenerate 1 bullet every 2 seconds for holstered weapons
  • Medkit II - Heal 15HP overtime, weapon recharges on damage given
  • Fortify II40% Damage reduction on explosion damage
  • Paranoid II - Outline all players in a short distance from you
  • Sentinel II - 20% Damage reduction from bullets
    • Doesn't apply to headshots
  • Waster II - 40% chance to strip 20% of targets ammo

 

Glitched

  • Speedy III -  You have increased movement speed when you have your gun equipped
    • Modifier: 22% more speed
  • Fire Burning III - Damaging a player has a 30% chance to set the player on fire.
    • Burn Timer: 2 seconds
  • Damage Increase - Your base gun's damage is increased by 2
    • E.g. Regular Base Damage: 18
    • Modified Damage: 20
  • Vampire - Heal 1HP for every 10 damage you do to players
    • E.g. deal 100 damage, get 10 health back
  • Spread III - Makes your gun more accurate by 20%
  • Instant Reload III - Has a 30% chance to instantly reload your gun after a successful kill
  • Eagle Eye III - Upon hitting a player, you have a 30% chance to gain wall hacks for 4 seconds
    • Their model will just be outlined through walls
  • Slow Down III - You have a 30% to halve a persons movement speed while shooting them
    • This works with those filthy bhoppers
  • Bullseye - Doesn't use a bullet if you headshot
  • Ammo Stripper lll - 15% chance of target losing 30% of their clip
  • Poison lll25% chance of poison damage for 5 seconds
  • Quick Reload III - Increases the reload speed by 50%
  • Double Tap - 25% chance of your next bullet doing 50% more damage.
  • Yoink III - 30% chance of using targets ammo
  • Marksman III - Killing the target with a headshot will give you 10 health over 5 seconds
  • Deep Impact III - 30% more damage to targets limbs
  • H.E Reserves III - The final 30% of your magazine deals increased damage
    • 20% Extra damage when active
  • Grounded - 30% Chance to bring target to the ground or impede their movement while standing 
    • Grounded slow is 1/4th as long in time compared to the slow down modifier
  • Ranger - Standing still and not moving will improved accuracy and have no damage drop-off
  • H.E Reserves III - The final 30% of your magazine deals increased damage
  • Amplifier III - Amplifying other modifiers on this gun by 10%
    • Doesn't affect modifiers that edit stats. EG, Speedy, Vampire, Damage Increase

Crowbars

  • Stalker III - You move 40% faster when looking at players
  • Ammo Regen III - Regenerate 1 bullet every seconds for holstered weapons
  • Immunity - You can't be affected by weapon modifiers
  • Medkit III - Heal 20HP overtime, weapon recharges on damage given
  • Fortify III 60% Damage reduction on explosion damage
  • Demolition - Destroy doors and props in one hit
  • Paranoid III - Outline all players in a short to medium distance from you
  • Sentinel III - 30% Damage reduction from bullets
    • Doesn't apply to headshots
  • Waster III - 60% chance to strip 20% of targets ammo
  • Leech - Regenerate 20% health from inflicted damage
    • 25 Damage will give you 5HP

 

Demonic

  • Fire Burning IV - Damaging a player has a 40% chance to set the player on fire.
    • Burn Timer: 2 seconds
  • Devastating Damage - Your base gun's damage is increased by 3
    • E.g. Regular Base Damage: 18
    • Modified Damage: 21
  • Blood Thirst - Heal 2HP for every 10 damage you do to players
    • E.g. deal 100 damage, get 20 health back
  • Spread IV - Makes your gun more accurate by 28%
  • Instant Reload IV - Has a 38% chance to instantly reload your gun after a successful kill
  • Eagle Eye IV - Upon hitting a player, you have a 40% chance to gain wall hacks for 4 seconds
    • Their model will just be outlined through walls
  • Slow Down IV - You have a 40% to halve a persons movement speed while shooting them
    • This works with those filthy bhoppers
  • Sharpshooter - Get 2 bullet back every headshot
  • Ammo Stripper IV - 22% chance of target losing 30% of their clip
  • Poison IV 34% chance of poison damage for 5 seconds
  • Quick Reload IV - Increases the reload speed by 60%
  • Hair Trigger - 36% chance of your next bullet doing 50% more damage.
  • Yoink IV - 38% chance of using targets ammo
  • Marksman IV - Killing the target with a headshot will give you 15 health over 5 seconds
  • Deep Impact IV - 38% more damage to targets limbs
  • H.E Reserves IV - The final 40% of your magazine deals increased damage
    • 20% Extra damage when active
  • Earthbound - 30% Chance to bring target forcefully to the ground or impede their movement while standing 
    • Earthbound slow is 1/4th as long in time compared to the slow down modifier
    • The pull down is twice as strong as grounded
  • Precision Master - Standing still and not moving will improved accuracy and have no damage drop-off
    • The spread is reduced even more then range
  • Amplifier IV - Amplifying other modifiers on this gun by 15%
    • Doesn't affect modifiers that edit stats. EG, Speedy, Vampire, Damage Increase
  • Speedy IV -  You have increased movement speed when you have your gun equipped
    • Modifier: 28% more speed
  • Ammo  Regen IV - Your gun will regenerate 2 reserve ammo every second
  • Deploy Speed IV - Pulling out your gun 55% faster than normal
  • Greed IV - 35% more money & XP when killing players
  • Reduce Recoil IV - Your recoil on your gun is lowered by 36%
  • Reversal IV - While the gun is equipped you have a 50% chance to reverse the effect of enemy modifiers onto the person who's shooting you
    • E.g. If a player who has a Fire Burning mod gun is shooting you, you have a 50% chance to reverse the fire burning effects on the enemy
  • Extended Mags IV - Increase your base clip size by 40%
    • E.g. Regular: 30/0
    • Modified: 42/0

Crowbars

  • Stalker IV - You move 50% faster when looking at players
  • Ammo Regen IV - Regenerate 2 bullet every seconds for holstered weapons
  • Back To Sender - Reflect activated modifiers back to the attacker
  • Medkit IV  - Heal 30HP overtime, weapon recharges on damage given
  • Fortify IV - 80% Damage reduction on explosion damage
  • Exterminator - Instantly destroy doors, props and boost headshot damage.
    • 95 damage a headshot
  • Paranoid IV - Outline all players in a medium distance from you
  • Knockback IV - Push target back with 200% more pushing power
  • Launcher IV - Lift the target upwards 300% more
  • Sentinel IV - 40% Damage reduction from bullets
    • Doesn't apply to headshots
  • Waster IV - 100% chance to strip 20% of targets ammo
  • Siphon - Regenerate 30% health from inflicted damage
    • 25 Damage will give you 7HP

Curses

  • Blindsight - You take 30% more damage when you don't see it coming
  • Target Practice - You take 30% more damage from snipers
  • Close Quarters - You take 25% more damage from players that are within 2 meters
  • Long Shot - You take 30% more damage from long range fights
  • Clumsy - You have a 25% chance to use an extra bullet when firing your weapon
  • Exposed - You have a 40% chance to be revealed to your target when damaging them
  • Vulnerable - You take 35% more damage from everything but bullets
  • Small Arms - You take 30% more damage from secondary weapons

 

Amplifier works with the following modifiers:

  • Fire Burning
  • Instant Reload
  • Eagle Eye
  • Reversal
  • Slow Down
  • Poison
  • Ammo Stripper
  • Double tap & Hair Trigger
  • Yoink
  • Grounded & Earthbound

Blacklisted weapon modifiers:

The weapons below can not have the modifiers on them.
There are weapons on the server with blacklist modifiers on them but the blacklist modifier doesn't work on that weapon.
The reason for this is the weapon was unbox or the modifier was put on the weapon before the weapon was put on the blacklist.

  • Damage Increase & Devastating Damage:
    - Shotgun (Default TTT)
    - Double Barrel
    - Pump Shotgun
    - Striker12
  • Vampire & Blood Thirst:
    - Shotgun (Default TTT)
    - Double Barrel
    - Pump Shotgun
    - Striker12
  • Extended Mags:
    - Double Barrel
    - G2 Contender
  • Spread:
    - Shotgun (Default TTT)
    - Double Barrel
    - Pump Shotgun
    - Striker12
  • Bulls Eye & Sharpshooter:
    - Shotgun (Default TTT)
    - Double Barrel
    - Pump Shotgun
    - Striker12
    - G2 Contender
  • Quick Reload:
    - Shotgun (Default TTT)
    - Double Barrel
    - Pump Shotgun
    - Striker12
    - Winchester
    - G2 Contender
  • Deep Impact:
    - Shotgun (Default TTT)
    - Double Barrel
    - Pump Shotgun
    - Striker12
    - AS VAL
    - G2 Contender
  • Double Tap & Hair Trigger:
    - Shotgun (Default TTT)
    - Double Barrel
    - Pump Shotgun
    - Striker12
  • Instant Reload
    -  G2 Contender
  • Ranger & Precision Master
    - Shotgun (Default TTT)
    - Double Barrel
    - Pump Shotgun
    - Striker12

If there is any incorrect information here please message menace on discord and he will update it.
Credit to Higashi & CoinZ.

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How leveling guns work

Starting off with any gun, you have the ability to level it up via kills to a maximum of 15 levels. Every 5 levels your gun automatically upgrades itself and gives your gun a new modifier depending on the rarity of the gun. (You can only recieve mods equal too or worse then it's current rarity), the exeption to this is if you have max leveled your other 2 modifers and the next level for your remaining modifer goes up a rarity for leveling it up. Its important to note that if your gun already has the maximum amount of modifiers on it, the server checks your guns lowest rarity modifiers and upgrades it for you. E.g.

Uncommon > Rare > Legendary > Glitched
AK47 - Level 4                                      AK47 - Level 5
Speedy ll                         >                   Speedy ll 
Fire Burning I                  >                   Fire Burning I 
Extra Ammo I                  >                   Extra Ammo Il 

Having a modifier that is in any list, for example RARE, makes your gun RARE too. That means you have a chance to get any other rare modifier OR lower when levelling it up. Its also important to note that once your gun has the maximum amount of modifiers and maximum level of those modifiers on it, it will stop upgrading, you will receive VIP Credits if nothing else can be done on the weapon.

Priorities of leveling up mods:

  1. If you have less then 3 mods (before prestige) a level up to 5/10/15 will give you a random mod
  2. Lowest rarity of the 3 mods
  3. If all rarities are the same, it will level up the TOP/first modifier
  4. If all modifier rarities are maxed, you will receive VIP Credits

Prestige system

You can now get 4 modifers on your weapon. Once it is level 15 (1000 kills), you can buy a Prestige kit for 600 premium points and use it on the weapon. This allows you to either;

  • Gain new mods (Maximum of 4)
  • Level up current mods

You can prestige a weapon an unlimited amount of times, each prestige adds 1000 kills to your previous kill requirements. E.G. 2000 kills > 3000 > 4000 and so on.

You can essentially build your perfect weapon if you're willing to put the time and effort required. (RNG bless you)

 

How does the demonic rarity work:

  • This does not work like the default weapon leveling system, it's a completely different system.
  • The default leveling system will not upgrade modifiers to demonic
  • To unlock the demonic tier you must use the premium item demonic curse on your weapon
  • To level up you existing modifiers to demonic now requires head shot kills
  • Demonic weapons have a curse, no you can't remove it
  • You will get a curse when your weapon rarity becomes demonic
  • A curse does not use the modifier slot it uses the curse slot, so you can have 4 modifiers and 1 curse
  • When you hit level 10 a modifier is randomly picked and upgraded to demonic.
  • The head shot kill level auto resets when you reach level 10
  • On a level reset the kill requirement do not increase
  • You can't unbox a demonic weapon
  • You can use other premium items on a demonic weapon with a few limitations

 

 

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  • Menace changed the title to Modifers, Weapon Leveling and Prestige
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Misc features

Console Commands:

  • only_default_playermodels 1
    This will force all players to have the default Phoenix playermodel.
    default = only_default_playermodels 0
  • ttt_scoreboard_font_size <font size>
    This will allow to change the font size of the default TTT scoreboard.
    default = ttt_scoreboard_font_size 14
  • derma_default_font_size <font size>
    This allows you to set the default font size for almost all the default UI panels in the server.
    default = derma_default_font_size  13
  • inventory_key_bind <fkey>
    This allows you to set the key that opens the inventory menu.
    It can only be one of the following keys F1 - F12
    Default = inventory_key_bind 3
  • voice_scale <float>
    This allows you to set the microphone volume for every player on the server.
    It accepts values between 0 - 1
    Default = voice_scale 1
  • fluxservers_player_outlines <0 or 1>
    This will enable or disable player outlines that the modifiers and curses uses
    Default = fluxservers_player_outlines 1
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