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  1. Yesterday
  2. Basic Information "Zombie Survival is a popular multiplayer game mode in Garry's Mod. It features survivors who are fighting for their lives against zombies. When a game begins, everyone starts out as a human. Before the round starts, there is a countdown which gives the players time to purchase items and find a base. After the countdown ends, the players closest to a zombie spawn will respawn as zombies . The zombie spawn points are marked in green smoke. After a round has started, you will take damage from the poison if you get too close to the spawn. Before a round starts at least one player will need to buy an Arsenal Crate. When a round has begun it is best to stick with other survivors, as lone survivors are typically the first to be killed. You will also want to stay inside of bases with other survivors for a greater chance of surviving the round. " Sourced from Zombie Survival Gmod Wiki There are two teams: the survivors and the zombies. The humans win if they survive every wave. Some levels have special objectives to be completed, which may be optional or required to win. If a human is killed then they'll come back as a zombie, which makes it even more difficult for the remaining humans. The goal for the zombies is to kill all of the humans, making them all zombies and causing everyone to lose the round. Alternatively, a zombie can kill four humans to be redeemed. This allows them a second chance at survival and victory. Remember, the only way to win a round is to be a human when the round ends. Zombies can't technically win the game; zombies can only make everyone else lose! A certain amount of people are chosen (or volunteer) for being the starting zombies. This amount is displayed at the bottom of your screen before the round starts. If you leave the game as a human then you'll rejoin as a zombie. After a certain amount of time has gone by, even new players will spawn as zombies. Use TEAM CHAT when needed. The default key is U and allows you to speak to only your team. I highly advise you briefly press F1 and view over basic information. Common Commands/Keys F1 - All your information about the gamemode, info above provided in there, as well as surviving, barricading and playing as a zombie. F2 - The pointshop to buy more things, you gain points by killing zombies The worth menu is the basic shop you spawn with before the round starts. F3 - The SKill menu to spend skill points on, basically think of Skyrim (You can choose to use/not use this) F4 - Options for changing default settings Z - Holding Z allowes you to move freely through barricades. (Basically no-colidded) F - Flashlight for humans, nightvision for zombies Holding Sprint Key: Holding sprint for 10 seconds allows you pack up objects you own Holding sprint while holding an object locks it in place Holding sprint with a hammer and nails allows you to see all the nails throughout an object USE Key - Pressing your use key on unclaimed turrets allows you to claim them To pick up objects (Press shift to hold them in place) Pressing use key on a turret you own allows you to place ammo in it, if you have bought it that is. Document of information (Copy pasted from the F1 menu.) https://docs.google.com/document/d/17cm9UbhP4vkNFN426vch9EOBadYoFppaMX767LzyVFg/edit?usp=sharing
  3. Roleplay Information/Styles Hey there guys below is some information regarding certain taboo subjects surrounding roleplay and general roleplay styles. Whats generally important to remember is that roleplay is fluid, with it can be basically anything you want, as long as you currently aren't breaking any of the current rules. The only thing that can stop you're roleplay is the rules, staff say and the limits of your imagination. Some of these topics can and will be moderated by the DarkRP staff team, and multiple different staff have different stays, generally, I'd like for this to serve as an information package and a basic guideline behind some of these styles, but its more of a staff opinion when it actually comes to dealing with these situations and the enforcement of them. Dictatorsips/Fascism Regime's & Structures. This leads basically into NaziRP in a certain way, as a server that has been around for a very fucking long time (arching back to Poseidon) the general concepts of Fascism and such have always been allowed and generally encouraged as a way of experimenting, especially as a mayor. I want to make it clear that NaziRP as a whole isn't tolerated, the whole setting up a reich and everything, basically a copy of what had previously happened in real life. Wat is allowed however are the concepts, this is sometimes blurred and greyed, and if you are ever confused I insist you reach out to either me or one of the staff team for clarification. As a player you'l see mayors and organizations sometimes take on some of these principles into roleplay, surprisingly the concept does work well in the DarkRP environment, mass genocides (e.g. cops vs homeless), Fascist structures and regimes, propaganda you name it. But what currently isn't okay is obviously advertising Nazi Ideology as a whole, swastikas etc. RacistRP Im just going to start this off the bat, joining the servers for the sole reason to minge and RP as a racist cop whos just going to yell "NIGGERS" and kill black skinned models really isn't going to go well for you. There needs to be actual thought behind your roleplay, for example a group of interest may develop racist stereotypes and negative relationships with the Italians over a deal gone wrong or a failed raid. Being racist for no inherent reason WILL get you punished. There is a difference between roleplaying as a racist cop and incorporating it in your playstyle versus hiding behind "But Higashi said its ok?!?". I realise introducing this concept to a bunch of 10 year olds is very hard, and in this community there is a fair number of you that will abuse this opportunity to make a story out of your character, but all in all, if you abuse this for the sole reason of minging and being an idiot, you'l be banned. TerrorismRP Shockingly, yes this is allowed but to a certain degree, like all these styles and any styles in general, its the way you roleplay that determines whether its allowed or not. Suicide bombing into a group of innocents because you just want to massRDM obviously is a no go. However you can use this roleplay as a crime syndicate or organization to help achieve your goals: "Terrorism is the unlawful use of violence and intimidation, especially against civilians, in the pursuit of political aims." General Grey Areas in Roleplay Grey areas in roleplay can and will always be dealt with by staff, the exact same way loopholes in rules is dealt with by staff. Generally speaking, if you have a grey area that isn't being abused and is instead being used to perform some really good RP, then its probably going to be allowed, however, using a loophole or grey area in roleplay will more often than not be dealt with harshly. If you are abusing loopholes to ruin peoples rp experience or just be a general cunt for no reason, you'l get your slap on the wrist all the same. I know to some of you im just speaking to the choir, I understand how a majority of this community operates and there definitely some of you that will just abuse and minge your way into a ban, but please at least try to incorporate genuine roleplay into your gameplay. Oh and: "Don't ERP. Making funny noises with a friend in a house doesn't count" - @ Will Spunk
  4. i really LOVE bhoppingggggggggggggggggggggggggg
  5. @ Lucky! They did it they did the thing! The bhop thing! Thank. Thank you. WOO let’s go Lucky I know I haven't said some things in the past but this is truly remarkable.
  6. Last week
  7. The autotune was an expression of art. Art in the form of music. Music is subjective, just like any form of art. Therefore there was no good reason to gag Master Oogway. Kat's simple musical opinions should not affect the experience of other listeners. If anything, the short-lived usage of autotune was truly the most entertaining & most-welcome aspect of microphone communication. The main point is, Oogway has already served his time. An undeserved punishment to say the least. Justice for Oogway.
  8. +1 i didn't read it all but considering he typed so much is obvious chad gamer energy, a definite necessity to bring to the staff team
  9. I'll just cut to the chase and say that currently almost all of the weapon ammunition mods are either unnoticable or a complete downgrade. For those who are unaware, part of the CW modpack includes attachments which offer a variety of buffs and debuffs (sometimes) to make a weapon more situationally powerful. Such as suppressors, which reduces recoil and firing sound in exchange for a 10% damage penalty. There are also ammunition attachments, but as I've already stated they are either unnoticable or a direct downgrade. Currently, there are 6 different ammunition mods, but I'll only focus on the 4 main ones which are used on more than 1 weapon. These are: Slug rounds: Reduce pellet count to one, increases pellet damage by 800% Flechett rounds: Increases pellet count to 20 (from 12), slightly increases accuracy (10%) and reduces damage by 40% Magnum rounds: Increases damage by 15% and recoil by 25% Match rounds: Increases ZOOMED accuracy by 30% Right now they are currently free for any player to use, which does invalidate part of my argument. However, I'll also point out that there is literally only two scenarios when I can tell that someone is using an ammunition mod. 1. The player is using the flechette rounds on any shotgun which isn't the M3, this is quite literally the only time where using an ammunition mod is a direct upgrade, as it pushes all 'other' shotguns (M4, Siaga, etc.) from 8*12 damage, to 5*20 damage. Meaning that without armour I can be one-shot from a noticable distance. 2. The player is using slug rounds on any shotgun, I can tell because instead of it being a one-shot for the M3 (9*12) it takes them two shots to kill an unarmoured player, which invalidates part of what makes shotguns so potent. Whenever a player is using magnum rounds or match rounds, it makes zero difference on the engagement. Most of the time, magnum rounds give such an unnoticable bonus that it takes just as many bullets to kill someone. This is true for all the pistols, smgs (including FAMAS), rifles and M249, in fact all the magnum rounds do is make weapons harder to control. As for match rounds, since the bonus is multiplicative it will make the 90% ADS accuracy go to 93%, which means nothing. I suggest a drastic buff for all the ammunition types to make them situationally more powerful, but also make going without ammo mods an option as well. Magnum rounds: Increase Damage from 15% to 30%, and increase recoil from 25% to 40% Reason: It allows some of the weaker weapons like pistols to actually gain a noticable benefit from the mod, while also benefiting players who can control some of the more unwieldy weapons like a FAMAS. Match rounds: Increase ALL accuracy (ADS and hipfire) by 50% Reason: Instead of the buff being unnoticable, actually make it do something. I'm aware that this will end up being an upgrade, so you could add a damage penalty to it. Slug rounds: Increase damage from 800% to 1200%, also might be worth adding a recoil penalty like 20% Reason: With this, slug rounds will be able to do the same damage of 12 pellets (all shotguns have 12 pellet shots normally), in a single round. This is what it should have been from the start, instead of dealing less damage and being technically harder to damage a player with. Flechett rounds: Decrease the damage penalty from 40% to 30%, but also add an accuracy (Hipfire and ADS) penalty of at least 40% Reason: Fletchett rounds will actually find a niche as extremely short range damage as opposed to being a weird mash of the two. The basic rounds for the M3, which already deal over 100 damage will still be useful as they are very effective and medium to close range. Further, the normal damage and accuracy of all shotguns are actually really good and its entirely possible to kill someone at a decent range with no upgrades already. With these buffs, the ammunition mods will actually be useful to a player in engagements and add a bit more variety to PVP. If these are found to be too strong as buffs, there is always the possibility of further adjustments and changes down the line.
  10. This guy has John wikk frem fort knight!!

  11. +1 I am personally bias in seeing this guy achieve a moderator role in this community. Love him, love his husand, his children and his wife.
  12. Server: TTT SteamID: STEAM_0:1:75961398 Age: 18 Current Server Level: 43: eternal Recommendation(s) from Staff: Monk Josh Kat shacx Wheezer About Aligned: So Yeah I might just be a gamer who's been gaming for quite a long time. I've been playing flux for at least a few years now and it breaks my heart to see Moderators like Monk who honestly don't know what they're doing in an honest yet pathetic attempt to create a cohesion within the community by upholding the rules and assisting those in need. I consider myself to have already checked one of the many prerequisite for becoming staff which is having at least a decent 'aim', as i grew up playing counter strike i consider myself to have a pretty good aiming sense and have fun just running around playing death match around the server. I consider myself to know the rules of the server incredibly well and have the intuitive sense to act in the best judgement of the server in addition to keeping people happy within the server. I may or may not use my initiative to ignore the server rules to exact justice to the traitors in live rounds however i have a 70% success rate on indicating whom in which is a traitor. with some surplus statistics of me 'messing' around 'rdming' people i may or may not have liked. Ignoring my past activities, I on average tend to play to the legislative requirements of the server in which I attempt to support new players and create an understanding for parties in which find differences in understanding of the server rules and community guidelines. My long track record of Gmod begins with probably Deathrun on Poseidon about 10 years ago in which i feel in love with online communities, i was probably hated for being a Dumbass squeaker but now i'm not a squeaker, this gradually lead to Deathrun becoming more of aPVP orientated Deathrun. In which i now desired to competitively participate in more PVP orientated game modes in which lead me to TTT in which i think i played a multitude of servers the last on before flux would've been essentials which was a server i loved but is now forgotten and have probably been playing this server on and off since 2018. When i'm not playing on flux, i'm probably doing one of these several things which is watching a particular culturally appropriated TV show, playing CS:GO, rust, Valorant, apex and nothing else. Other wise I am asleep. Reason for Application: Well... First of all, I believe the server needs a alpha chad gamer who knows what he's on about okay, all my past of 'rdming' and running around as i wish to be a pure example of my ability to be dedicated to doing what i want and what i feel is necessary. I would like to say the best way to know the rules is to know the loopholes, therefore indicating a clear understanding of what can and cannot be done in which my ingenuity would prove to be of priceless value to the staff team and the bettering of the flux community well being. I also believe there are not enough mod's on in the server to be able to moderate effectively and cross examine each others own efforts for the betterment of the server. I would like to have a bigger part in the legislative section within the community to create a better environment for the people playing so that more people can enjoy and have fun within the flux community. I also kind of like this server or something and i'm gonna say what everyone else says in which there are never any moderators on which is true, cause half of the new ones that just popped out of thin air are just useless, I promise for at least like a few weeks i'll play the server in proper dedication to my role, then neglect my duties. Honestly it would be a huge loss for flux if i don't get in power and would be of benefit to the community and wrong doers in flux. Previous Experience: no Garry's mod moderating experience. Additional Comments: So this is legit and real or something. In relation to statistics i find it whenever i get on, I seem to aggravate others in relation to either their insecure aim or because i have shouted at them with vulgar language in relation to their wrong doings. I educate these people and help them learn within the server that i am the alpha of the server. this creates a hierarchy which with more power i can help people learn and create a benevolent euphoria within the community in which in practice will become a monarchy in which i can bring menace rich capital if certain methods are taken. so if we calculate this in correct proponents we can create a society in which our economy would rival the republic of the Congo or papa new guinea or something. This is the master plan Higashi also has a 23 slide Powerpoint on why i should be moderator.send requests to him for additional content Yeah goodnight. Sincerely Aligned
  13. IDK if Higashi gets all the credit here…
  14. Thank you for reaching out, I’ll be sure to look into adding/enabling these. As we are in the early stage of closed Beta I’ll be working on suggestions and bug fixes. We are using the Flow version of Gravious’ gamemode.
  15. I think we should move away from nicks suggestions
  16. I honestly think we should move away from the "make everything as realistic as possible" shit, reasoning is that things are just gonna end up unfun and ugly. We play the game to escape our day to day life and by making everything "realistic" we are just gonna start living it inside the game lmao. If you want a game with severe realism then go play tarkov. If we are making everything realistic then why don't we add a fatigue and sprint system, as well as heat stroke if you stay out in the sun for too long. I just don't get it, gmod ttt is not a survival game, it's a semi fast paced gamemode when realism cease to exist. I know this is only 1 post so far but you have shown me so many things to make the game "more realistic" when it really just needs the opposite of that. Take for example the Santa's scout skin, you made the gold look like it was marinated in mud for 5 days because "well that's what gold looks like" like yeah it probably does idk but leave a bit of fun and comic for the game.
  17. FOCUS I wanted to gather feedback/thoughts on an idea I was considering for the server where essentially I was hoping to rework the ammunition as currently, for example the AK, ACR, AMD, and other automatic rifles essentially (for some reason) share the same ammo as the mac10 and other light smgs which realistically, doesn't quite make a lot of sense. Another example would be the winchester, a lever-action rifle which for no reason at all uses shotgun ammo. (Photo for reference) REWORK CONCEPT I thought that a better system for ammo types would be defining: - "smgammo" which is used for most semi/auto rifles would be seperated as "rifle ammo" - "9mm ammo" would be reclassified as "smg ammo" - "deagle ammo" would be reclassified as "pistol ammo" - Sniper ammo would be labeled as "sniper ammo" - Shotgun ammo will be staying as "shotgun ammo" The purpose behind these changes is purely QoL, making it easier for new players, and for those using different weapons. Ammo boxes will be tied to the weapon type rather than completely randomly mismatched ammo types to guns. TL:DR Gun ammo should reflect weapon type, split into the 5 classes rather than be random, or loosely attached to an inaccurate system EXTRA If anyone has any feedback/thoughts on additional changes, or maybe even a better way to classify ammo, please let me know - I
  18. allow Showtriggers for optimal route finding and Showkeys for spectator have a decent mix of SSJ bullshit maps and non SSJ bullshit maps what base are we using?
  19. i have simply been brought to tears as a result of reading this. i cannot thank you enough for your generous words. The KING of FLUX will be back on the server in no time, mark my words.
  20. Wow. Speechless - for all the wrong reasons, however. I cannot believe that they've put you in handcuffs for this. What the hell is going on... I hope you overcome your cigarette smoking habits because the one thing that's smoking right now is my head from all the angry emotions that I'm currently going through right now. I am furious at the current corrupted state of the FLUX TTT moderation. I feel as if my head is about to explode like the barrels found on ttt_magma - the same ones I use to blow up sinners and lawbreakers, which of course lead to me getting called a "dumbass" and a "cunt" by people such as Josh. Of course, while my methods may seem questionable at first, don't you agree that non-lethal ways of elimination should be the new wave? Or weapons that refrain from firearms? You have to understand, that combining a magneto-stick and prop requires both skill & creativity. Therefore it is not a form of killing, but rather an expression of art. Of course, simple-minded men such as gifcartel will not be able to understand this artistic endeavour - therefore making him levels below somebody like JPEGMAFIA. You've got a long way to go. Trust me when I say this: AGENT47 is stronger than you think. No VIP member, high-ranking regular, nor moderator will fulfil this prestigious title I'm about to mention, but I truly believe what I'm about to say. AGENT47 will become the king of FLUX. +1 for this man. Free the voice of our generation/man of justice.
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  • Posts

    Higashi

    Posted

    Basic Information "Zombie Survival is a popular multiplayer game mode in Garry's Mod. It features survivors who are fighting for their lives against zombies. When a game begins, everyone starts out as a human. Before the round starts, there is a countdown which gives the players time to purchase items and find a base. After the countdown ends, the players closest to a zombie spawn will respawn as zombies . The zombie spawn points are marked in green smoke. After a round has started, you will take damage from the poison if you get too close to the spawn.  Before a round starts at least one player will need to buy an Arsenal Crate. When a round has begun it is best to stick with other survivors, as lone survivors are typically the first to be killed. You will also want to stay inside of bases with other survivors for a greater chance of surviving the round. "  Sourced from Zombie Survival Gmod Wiki There are two teams: the survivors and the zombies. The humans win if they survive every wave. Some levels have special objectives to be completed, which may be optional or required to win. If a human is killed then they'll come back as a zombie, which makes it even more difficult for the remaining humans. The goal for the zombies is to kill all of the humans, making them all zombies and causing everyone to lose the round. Alternatively, a zombie can kill four humans to be redeemed. This allows them a second chance at survival and victory. Remember, the only way to win a round is to be a human when the round ends. Zombies can't technically win the game; zombies can only make everyone else lose! A certain amount of people are chosen (or volunteer) for being the starting zombies. This amount is displayed at the bottom of your screen before the round starts. If you leave the game as a human then you'll rejoin as a zombie. After a certain amount of time has gone by, even new players will spawn as zombies. Use TEAM CHAT when needed. The default key is U and allows you to speak to only your team. I highly advise you briefly press F1 and view over basic information. Common Commands/Keys F1 - All your information about the gamemode, info above provided in there, as well as surviving, barricading and playing as a zombie. F2 - The pointshop to buy more things, you gain points by killing zombies The worth menu is the basic shop you spawn with before the round starts. F3 - The SKill menu to spend skill points on, basically think of Skyrim (You can choose to use/not use this) F4 - Options for changing default settings Z - Holding Z allowes you to move freely through barricades. (Basically no-colidded) F - Flashlight for humans, nightvision for zombies Holding Sprint Key: Holding sprint for 10 seconds allows you pack up objects you own  Holding sprint while holding an object locks it in place Holding sprint with a hammer and nails allows you to see all the nails throughout an object USE Key -  Pressing your use key on unclaimed turrets allows you to claim them To pick up objects (Press shift to hold them in place) Pressing use key on a turret you own allows you to place ammo in it, if you have bought it that is. Document of information (Copy pasted from the F1 menu.) https://docs.google.com/document/d/17cm9UbhP4vkNFN426vch9EOBadYoFppaMX767LzyVFg/edit?usp=sharing

    Higashi

    Posted

    Roleplay Information/Styles Hey there guys below is some information regarding certain taboo subjects surrounding roleplay and general roleplay styles. Whats generally important to remember is that roleplay is fluid, with it can be basically anything you want, as long as you currently aren't breaking any of the current rules. The only thing that can stop you're roleplay is the rules, staff say and the limits of your imagination. Some of these topics can and will be moderated by the DarkRP staff team, and multiple different staff have different stays, generally, I'd like for this to serve as an information package and a basic guideline behind some of these styles, but its more of a staff opinion when it actually comes to dealing with these situations and the enforcement of them. Dictatorsips/Fascism Regime's & Structures. This leads basically into NaziRP in a certain way, as a server that has been around for a very fucking long time (arching back to Poseidon) the general concepts of Fascism and such have always been allowed and generally encouraged as a way of experimenting, especially as a mayor. I want to make it clear that NaziRP as a whole isn't tolerated, the whole setting up a reich and everything, basically a copy of what had previously happened in real life. Wat is allowed however are the concepts, this is sometimes blurred and greyed, and if you are ever confused I insist you reach out to either me or one of the staff team for clarification. As a player you'l see mayors and organizations sometimes take on some of these principles into roleplay, surprisingly the concept does work well in the DarkRP environment, mass genocides (e.g. cops vs homeless), Fascist structures and regimes, propaganda you name it. But what currently isn't okay is obviously advertising Nazi Ideology as a whole, swastikas etc.  RacistRP Im just going to start this off the bat, joining the servers for the sole reason to minge and RP as a racist cop whos just going to yell "NIGGERS" and kill black skinned models really isn't going to go well for you. There needs to be actual thought behind your roleplay, for example a group of interest may develop racist stereotypes and negative relationships with the Italians over a deal gone wrong or a failed raid. Being racist for no inherent reason WILL get you punished. There is a difference between roleplaying as a racist cop and incorporating it in your playstyle versus hiding behind "But Higashi said its ok?!?". I realise introducing this concept to a bunch of 10 year olds is very hard, and in this community there is a fair number of you that will abuse this opportunity to make a story out of your character, but all in all, if you abuse this for the sole reason of minging and being an idiot, you'l be banned. TerrorismRP Shockingly, yes this is allowed but to a certain degree, like all these styles and any styles in general, its the way you roleplay that determines whether its allowed or not. Suicide bombing into a group of innocents because you just want to massRDM obviously is a no go. However you can use this roleplay as a crime syndicate or organization to help achieve your goals:  "Terrorism is the unlawful use of violence and intimidation, especially against civilians, in the pursuit of political aims." General Grey Areas in Roleplay Grey areas in roleplay can and will always be dealt with by staff, the exact same way loopholes in rules is dealt with by staff. Generally speaking, if you have a grey area that isn't being abused and is instead being used to perform some really good RP, then its probably going to be allowed, however, using a loophole or grey area in roleplay will more often than not be dealt with harshly. If you are abusing loopholes to ruin peoples rp experience or just be a general cunt for no reason, you'l get your slap on the wrist all the same. I know to some of you im just speaking to the choir, I understand how a majority of this community operates and there definitely some of you that will just abuse and minge your way into a ban, but please at least try to incorporate genuine roleplay into your gameplay. Oh and: "Don't ERP. Making funny noises with a friend in a house doesn't count" - @ Will Spunk

    BlipBlop

    Posted

    i really LOVE bhoppingggggggggggggggggggggggggg

    steyr

    Posted

    @ Lucky! They did it they did the thing! The bhop thing! Thank. Thank you. WOO let’s go Lucky I know I haven't said some things in the past but this is truly remarkable. 🥳

    plasticluv

    Posted

    The autotune was an expression of art. Art in the form of music. Music is subjective, just like any form of art. Therefore there was no good reason to gag Master Oogway. Kat's simple musical opinions should not affect the experience of other listeners. If anything, the short-lived usage of autotune was truly the most entertaining & most-welcome aspect of microphone communication. The main point is, Oogway has already served his time. An undeserved punishment to say the least.  Justice for Oogway.
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