Menace Posted July 15, 2022 Share Posted July 15, 2022 Keep the names the same but it now works like this: (Double tap \ Hair trigger) You have a 20%, 30% chance to do 25% more damage with your next bullet Remember the player still needs to hit them because if they miss the shot they will have to wait out the cooldown and wait for it to proc again. 25% of 20 damage = 5 A weapon that would do 20 damage normally is now doing 25 damage if the modifier is active. Things to note: - affected by amplifier - Cooldown 1 seconds - if you miss your next bullet you need to wait for it to proc again Every bullet that's hits a player has a % chance to active double tap. If double tap is activated your next bullet will deal 25% more damage. You need to hit them with the second bullet to get the extra damage if you miss you need to wait for the cooldown and get lucky with the chance. I have repeated myself a few time here just because last time I made this suggestion they didn't read it or understand. 1 1 Quote Link to comment
Higashi Posted July 15, 2022 Share Posted July 15, 2022 This could be just an entirely new modifier. 1 Quote Link to comment
Menace Posted July 15, 2022 Author Share Posted July 15, 2022 @ Higashi you're right. Quote Link to comment
lux Posted July 16, 2022 Share Posted July 16, 2022 I like this modifier change. Double-Tap is incredibly redundant on most weapons and this change would stop it from being such a C tier modifier; I've never see someone use it intentionally. Quote Link to comment
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