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Event Rounds Glossary


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Event Rounds Glossary

This thread will serve as a glossary for events specifically run by me daily/ whenever im usually on. Its important to note that:

  • I dont run multiple events in one day, its rarely only ever 1, maybe 2.
  • I pick the rewards I give out, sometimes there are no rewards.
  • Its usually whoever kills me first (i tend to die alot on these events

Event types:

  • Boss Battle
    • Scaled to 2.5
    • anywhere from 5000-15000 hp
    • Role: Traitor
    • Objective: To kill all innocents and survive (traitors help, otherwise they tend to get karma banned lel)
    • Reward: Anywhere from 10-50k usually
      • Or whatever I choose to give out
  • Catch the pussy/weasel
    • Scaled to 0.3
    • 100 HP
    • Role: Traitor/Detective
    • Objective: Run away, hide and make sure I'm not killed by anyone.
    • Equipment: Pulsecannon, body armour.
    • Reward: 10-25k usually
      • Or whatever I choose to give out
  • TF2 Rocket Jumper
    • Everyone gets a pulsecannon for the round.
  • Knife Party
    • Everyone gets a knife
    • RDM rules apply
  • Half Life 2
    • Everyone starts off with 50hp
    • Hig.net is not responsible for any deaths occurring during this period
  • Big Big babies
    • Everyone is scaled up by a certain amount
  • Honey, ive shrunk the kids
    • Everyone is scaled down by a certain amount

More events will be added to this list, if you'd like to suggest anything, feel free to. Whether I do it or not is up to me 🙂

Also: Event rounds will most likely be coded in later down the track so its functional without me, but for now ill serve as the Event Co-ordinator

Edited by Higashi
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Suggestion:

 

Trouble In Terrorist Town

A few players are chosen as "traitors" at the start of the round. These traitors can identify each other, but the majority of the players, the "innocents" do not know who the traitors are.

The traitors need to kill all the innocents, before the innocents kill all the traitors. Traitors can purchase special equipment to help them, as they are severely outnumbered. 

 

 

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7 minutes ago, HardPogger69 said:

 

Suggestion:

 

Trouble In Terrorist Town

A few players are chosen as "traitors" at the start of the round. These traitors can identify each other, but the majority of the players, the "innocents" do not know who the traitors are.

The traitors need to kill all the innocents, before the innocents kill all the traitors. Traitors can purchase special equipment to help them, as they are severely outnumbered. 

 

 

Absolutely 

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