BlipBlop Posted May 4 Share Posted May 4 (edited) Here are some gold sink ideas that would suit flux TTT server: Taxes: Introduce a tax system in the game where players have to pay a certain amount of gold periodically. This will help to reduce the amount of gold in circulation and create a drain on the economy. High-value items: Create rare and expensive items in the game that players can purchase for a large amount of gold. These could be unique mounts, skins, or gear that offer significant benefits in the game. Crafting fees: Charge players a fee for crafting or upgrading their gear. The fee could increase with the level of the gear, making it more expensive to upgrade as players progress in the game. Auction house fees: Introduce a fee for using the auction house to buy or sell items. This fee could be a percentage of the transaction value, with higher fees for higher value transactions. Property ownership: Allow players to purchase property or land in the game, and charge them a maintenance fee to keep it. The more property a player owns, the higher the fee they would have to pay. Gambling: Create a gambling system where players can bet on various events in the game. The house would take a cut of all bets, acting as a gold sink. Repair costs: Make it expensive to repair damaged gear, incentivizing players to take better care of their equipment. NPC services: Introduce new NPC services that players can pay for, such as a personal trainer that gives a temporary boost to stats or a blacksmith that can enhance gear for a fee. These are just a few ideas for gold sinks. You can experiment with different combinations of these mechanics to find what works best for your game economy. edit: currently the biggest problem is that the only ways to get rid of money are just sending money to another person. the only exception to this is buying from the f3 shops (not market) apart from that and Marketplace fee theres no real ways of removing fluxbux from the economy, its all just going to someone else and never leaving circulation = terrible for economy which we are now seeing. not to mention the absurb amount of items just casually being generated every single round and for everyones dailies Edited May 4 by BlipBlop Quote Link to comment
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